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<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.impl.NotImplementedNPCController"
id="36478" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="false" targetable="true" attackable="true">
<name display="true" send="false">Mickey</name>
<title send="false">Pet Trader</title>
<level>70</level>
<race>DWARVEN</race>
<sex>FEMALE</sex>
<stats>
<hp regen="7.5" max="2444.46819"/>
<mp regen="2.7" max="1345.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="688.86373"/>
<magical speed="333.0" damage="470.40463"/>
</attack>
<defense>
<physical value="295.91597"/>
<magical value="216.53847"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<collision heigth="17.5" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body><br>
Through the restore function, you can transform a pet that has been evolved into a special form back to its original form. Since the process transfers the experience value, restoring a high level pet might actually result in a decrease in the pet's level.<br>
Any items in the pet's inventory will be transferred to the owner's inventory.<br>
Which pet would you like to restore?<br><br>
<a action="bypass -h npc_%objectId%_restore 1">Restore Great Snow Wolf to Great Wolf.</a><br>
<a action="bypass -h npc_%objectId%_restore 2">Restore Snow Fenrir to Fenrir.</a><br>
<a action="bypass -h npc_%objectId%_restore 3">Restore Red Wind Strider to Wind Strider.</a><br>
<a action="bypass -h npc_%objectId%_restore 4">Restore Red Star Strider to Star Strider.</a><br>
<a action="bypass -h npc_%objectId%_restore 5">Restore Red Twilight Strider to Twilight Strider.</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="11" id="4410"/>
<skill level="11" id="4411"/>
<skill level="11" id="4412"/>
<skill level="11" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="18" id="4416"/>
</skills>
</template:npc>