mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
80 lines
4.3 KiB
XML
80 lines
4.3 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.BaseNPCController"
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id="32282" xsi:schemaLocation="npc ../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Yiyen</name>
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<title send="false">Archaeologist</title>
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<level>70</level>
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<race>DWARVEN</race>
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<sex>FEMALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="21.3" radius="8.0"/>
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</info>
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<talk default="default">
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<chat id="4"><![CDATA[<html><body>Yiyen:<br>
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<a action="bypass -h npc_%objectId%_Quest DarkCloudMansion">Enter the Dark Cloud Mansion.</a>
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</body></html>]]></chat>
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<chat id="1"><![CDATA[<html><body>Yiyen:<br>
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Ah, that is... I'm sorry. To tell you the truth, I haven't actually been inside either. Perhaps I should have gone in, but I've been so busy investigating the surroundings, finding a place to stay and writing letters to my father. I've been procrastinating, I know.<br>
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...<br>
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No, no, no -- it's not because I'm scared...<br>
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<a action="bypass -h npc_%objectId%_Chat 2">Enter the Dark Cloud Mansion</a>
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</body></html>]]></chat>
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<chat id="3"><![CDATA[<html><body>Yiyen:<br>
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So impatient! Good manners never hurt anyone, you know... Oh, well, so you wish to know about the requirements for entry? Very well.<br>
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First of all, the magical characters above the entrance signify two people holding hands. I interpret this to mean that one person alone will not be granted entry. This glyph here...represents "mighty power." Perhaps the ones who enter must possess a certain level of strength.<br>
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Hmm...you can ignore the rest of these symbols; I'm sure they have no bearing on this subject.<br>
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...<br>
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To be perfectly honest with you, I can't actually read the rest yet -- but they don't seem very important based on their position.<br>
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(To enter, form a party of two characters who are over level 78.)<br>
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<a action="bypass -h npc_%objectId%_Quest DarkCloudMansion">Enter the Dark Cloud Mansion.</a>
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</body></html>]]></chat>
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<chat id="default"><![CDATA[<html><body>Yiyen:<br>
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Yikes! That was a surprise.<br>
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...<br>
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I'm sorry. I didn't mean to act so shocked -- it's just so unusual to see people in this area...<br>
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My name is Yiyen, and I'm an archeologist searching for a magical ruin that may be responsible for some strange phenomena on the Isle of Prayer. Thank the gods, I think I've finally found it.<br>
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It is called the <font color="LEVEL">Darkcloud Mansion</font>, if I have translated the name correctly...<br>
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<a action="bypass -h npc_%objectId%_Chat 1">Ask about the interior of the Mansion.</a><br>
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<a action="bypass -h npc_%objectId%_Chat 2">Ignore her and enter the Darkcloud Mansion.</a>
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</body></html>]]></chat>
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<chat id="2"><![CDATA[<html><body>Yiyen:<br>
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Ah, wait! There is a force field within the building. You may only enter under certain conditions.<br>
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Did i already tell you about this? Did you find out from someone else?<br>
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...<br>
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I'm so absent-minded these days<br>
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<a action="bypass -h npc_%objectId%_Chat 3">Ask about how to enter the Mansion.</a><br>
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<a action="bypass -h npc_%objectId%_Chat 4">Ignore her and enter the Dark Cloud Mansion.</a>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="1" id="4415"/>
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<skill level="18" id="4416"/>
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</skills>
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</npc>
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