mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-09 00:42:56 +00:00
This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
81 lines
4.8 KiB
XML
81 lines
4.8 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="35274" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Logan</name>
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<title send="false">Chamberlain</title>
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<level>75</level>
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<race>HUMAN</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="8.5" max="2676.65854"/>
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<mp regen="3.0" max="1507.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="794.70901"/>
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<magical speed="333.0" damage="542.68324"/>
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</attack>
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<defense>
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<physical value="319.24623"/>
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<magical value="233.61053"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>563</experience>
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<sp>10</sp>
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<collision heigth="22.5" radius="9.5"/>
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</info>
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<talk default="default">
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<chat id="t1"><![CDATA[<html><body>&$556;<br><br>
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<a action="bypass -h npc_%objectId%_goto 13032" msg="811;Front Of Aden Castle">Front Of Aden Castle</a><br1>
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<a action="bypass -h npc_%objectId%_goto 13033" msg="811;Aden Town Square">Aden Town Square</a><br1>
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<a action="bypass -h npc_%objectId%_goto 13034" msg="811;Front of the Narsell Fortress">Front of the Narsell Fortress</a><br1>
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<a action="bypass -h npc_%objectId%_goto 13035" msg="811;Front of the Bayou Fortress">Front of the Bayou Fortress</a><br1>
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</body></html>]]></chat>
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<chat id="t2"><![CDATA[<html><body>&$556;<br><br>
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<a action="bypass -h npc_%objectId%_goto 13032" msg="811;Front Of Aden Castle">Front Of Aden Castle</a><br1>
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<a action="bypass -h npc_%objectId%_goto 13033" msg="811;Aden Town Square">Aden Town Square</a><br1>
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<a action="bypass -h npc_%objectId%_goto 13034" msg="811;Front of the Narsell Fortress">Front of the Narsell Fortress</a><br1>
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<a action="bypass -h npc_%objectId%_goto 13035" msg="811;Front of the Bayou Fortress">Front of the Bayou Fortress</a><br1>
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<a action="bypass -h npc_%objectId%_goto 13036" msg="811;Enchanted Valley, Northen Region">Enchanted Valley, Northen Region - 500</a><br1>
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<a action="bypass -h npc_%objectId%_goto 13071" msg="811;Blazing Swamp">Blazing Swamp - 500</a><br1>
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<a action="bypass -h npc_%objectId%_goto 13038" msg="811;Forest of Mirrors">Forest of Mirrors - 500</a><br1>
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<a action="bypass -h npc_%objectId%_goto 13039" msg="811;Anghel Waterfall">Anghel Waterfall - 500</a><br1>
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<a action="bypass -h npc_%objectId%_goto 13072" msg="811;The Giant's Cave Upper Layer">The Giant's Cave Upper Layer - 500</a><br1>
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<a action="bypass -h npc_%objectId%_goto 13073" msg="811;The Giant's Cave Lower Layer">The Giant's Cave Lower Layer - 500</a><br1>
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</body></html>]]></chat>
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<chat id="d"><![CDATA[<html><body>%npcname%:<br>
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What is your command?
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<br>
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<center>
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<a action="bypass -h npc_%objectId%_operate_door 1 24180001 24180002">Open the Outer Gates</a><br>
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<a action="bypass -h npc_%objectId%_operate_door 0 24180001 24180002">Close the Outer Gates</a><br>
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<a action="bypass -h npc_%objectId%_operate_door 1 24180012 24180013">Open the East Inner Hall Gates</a><br>
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<a action="bypass -h npc_%objectId%_operate_door 0 24180012 24180013">Close the East Inner Hall Gates</a><br>
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<a action="bypass -h npc_%objectId%_operate_door 1 24180014 24180015">Open the West Inner Hall Gates</a><br>
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<a action="bypass -h npc_%objectId%_operate_door 0 24180014 24180015">Close the West Inner Hall Gates</a><br>
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<a action="bypass -h npc_%objectId%_operate_door 1 24180004 24180005">Open the Throne Room Gates</a><br>
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<a action="bypass -h npc_%objectId%_operate_door 0 24180004 24180005">Close the Throne Room Gates</a><br>
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<a action="bypass -h npc_%objectId%_operate_door 1 24180016">Open the Terrace Gates</a><br>
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<a action="bypass -h npc_%objectId%_operate_door 0 24180016">Close the Terrace Gates</a><br>
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<a action="bypass -h npc_%objectId%_operate_door 1 24180001 24180002 24180004 24180005 24180012 24180013 24180014 24180015 24180016">Open All Castle Gates</a><br>
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<a action="bypass -h npc_%objectId%_operate_door 0 24180001 24180002 24180004 24180005 24180012 24180013 24180014 24180015 24180016">Close All Castle Gates</a>
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</center>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="14" id="4416"/>
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</skills>
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</npc>
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