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l2jserver2/data/templates/npc/castle/35360-Gatekeeper.xml
Rogiel 08adecd6a0 Add XML validation for templates
This commit adds an XSD file for each template type to that validation
can take place. If there is any error in XML files, it can be easily
detected by reading the error in the validation log.
2011-09-19 00:22:23 -03:00

59 lines
2.3 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="35360" xsi:schemaLocation="npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
<info aggressive="false" targetable="true" attackable="true">
<name display="true" send="false">Gatekeeper</name>
<title send="false">Goddard</title>
<level>75</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="2676.65854"/>
<mp regen="3.0" max="1507.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="794.70901"/>
<magical speed="333.0" damage="542.68324"/>
</attack>
<defense>
<physical value="319.24623"/>
<magical value="233.61053"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<collision heigth="23.5" radius="8.0"/>
</info>
<talk default="default">
<chat id="busy"><![CDATA[<html><body>Oh! Our castle is being attacked and I can't do anything for you right now.
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Nothing unusual to report, my Lord.<br>
What do you wish to do?<br>
<center>
<a action="bypass -h npc_%objectId%_open_doors 7, 24160016">Open the Terrace Gate.</a><br>
<a action="bypass -h npc_%objectId%_close_doors 7, 24160016">Close the Terrace Gate.</a><br>
<a action="bypass -h npc_%objectId%_tele 2039">Teleport (Out of the Gate)</a><br>
<a action="bypass -h npc_%objectId%_tele 2040">Teleport (Into the Gate)</a>
</center>
</body></html>]]></chat>
<chat id="no"><![CDATA[<html><body>Who goes there?!<br>
Stay back!
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="11" id="4410"/>
<skill level="11" id="4411"/>
<skill level="11" id="4412"/>
<skill level="11" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</npc>