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l2jserver2/data/templates/npc/guard/32185-Peregrine.xml
Rogiel 08adecd6a0 Add XML validation for templates
This commit adds an XSD file for each template type to that validation
can take place. If there is any error in XML files, it can be easily
detected by reading the error in the validation log.
2011-09-19 00:22:23 -03:00

52 lines
2.2 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="32185" xsi:schemaLocation="npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
<info aggressive="false" targetable="true" attackable="true">
<name display="true" send="false">Peregrine</name>
<title send="false">Marksman</title>
<level>70</level>
<race>KAMAEL</race>
<sex>MALE</sex>
<stats>
<hp regen="7.5" max="2444.46819"/>
<mp regen="2.7" max="1345.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="688.86373"/>
<magical speed="333.0" damage="470.40463"/>
</attack>
<defense>
<physical value="295.91597"/>
<magical value="216.53847"/>
</defense>
<move walk="39.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="9645"/>
<collision heigth="25.0" radius="13.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Marksman Peregrine:<br>
You have done well coming up here.<br>
This is the border between the Hills of Gold and Mimir's Forest; once you pass this place you will face powerful monsters in Mimir's Forest.<br>
Also, inside here is the Nornil's Garden, the Nornil's Cave and Kamael Village Harbor.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">View information on the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a></body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="11" id="4410"/>
<skill level="11" id="4411"/>
<skill level="11" id="4412"/>
<skill level="11" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="25" id="4416"/>
</skills>
</npc>