mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
51 lines
2.4 KiB
XML
51 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="32106" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Singsing</name>
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<level>70</level>
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<race>HUMAN</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="50.0" run="100.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="23.0" radius="8.0"/>
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</info>
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<talk default="default">
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<chat id="default"><![CDATA[<html><body>Singsing:<br>
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I don't know if you know this, but this wharf was once so ridiculously shabby it couldn't even be properly called a wharf! Compared to then, it's a heck of a lot better now.<br>
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I still get a chill down my back thinking about those days...<br>
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From time to time, those horrifying dinosaurs would even charge down from the jungle to devour the settlers. Now you see me as an old wharf manager, but back then I was just a hot-blooded young adventurer like you spoiling for a fight! Some days I was ready to tear into them with my bare hands. Of course, then I saw what they could do to the unskilled... Ah, but I still miss the days of my youth.<br>
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<a action="bypass -h npc_%objectId%_Buy 3210600">Buy a ticket.</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="14" id="4416"/>
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</skills>
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</npc>
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