mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
54 lines
2.4 KiB
XML
54 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="30174" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Arkenias</name>
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<title send="false">Grand Magister</title>
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<level>70</level>
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<race>ELVEN</race>
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<sex>FEMALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="21.2" radius="7.0"/>
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</info>
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<talk default="default">
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<chat id="default"><![CDATA[<html><body>Grand Magister Arkenias:<br>
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Glad to see you. It is my task to mold wizards into high-level sorcerers here in this Ivory Tower. Have you come to learn how to freely manipulate the power of the elements themselves?<br>
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<a action="bypass -h npc_%objectId%_Quest 30115_jurek_occupation_change">Listen to information about second class transfer.</a><br>
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<a action="bypass -h npc_%objectId%_Subclass 0">Sub Class.</a><br>
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<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a><br>
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<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a><br>
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<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="15" id="4416"/>
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</skills>
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</npc>
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