mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
57 lines
2.4 KiB
XML
57 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.TeleporterController"
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id="31699" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Stanislava</name>
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<title send="false">Gatekeeper</title>
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<level>70</level>
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="25.0" radius="8.0"/>
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</info>
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<talk default="default">
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<chat id="pk"><![CDATA[<html><body>Gatekeeper Stanislava:<br>
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You don't have permission to use the gate of time and space! Get lost or I'll call the guards!
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</body></html>]]></chat>
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<chat id="default"><![CDATA[<html><body>Gatekeeper Stanislava:<br>
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Since the Rune Township is so big, Alicia and I were picked to help in a crisis.<br>
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I have to stay inside, but she is out in the weather in front of the temple! I see I'm boring you. Shall I guide you to the temple?<br>
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<a action="bypass -h npc_%objectId%_Chat 1">Teleport</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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</body></html>]]></chat>
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<chat id="1"><![CDATA[<html><body>&$556;<br><br>
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<a action="bypass -h npc_%objectId%_goto 123" msg="811;Rune Township Temple">Rune Township Temple - 150 Adena</a>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="14" id="4416"/>
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</skills>
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</npc>
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