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l2jserver2/src/main/java/com/l2jserver/service/game/SpawnServiceImpl.java
2011-05-20 23:09:35 -03:00

140 lines
4.2 KiB
Java

/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.service.game;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.google.inject.Inject;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.server.CharacterTeleportPacket;
import com.l2jserver.model.id.object.CharacterID;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.NPC;
import com.l2jserver.model.world.Player;
import com.l2jserver.model.world.capability.Spawnable;
import com.l2jserver.model.world.event.SpawnEvent;
import com.l2jserver.model.world.npc.event.NPCSpawnEvent;
import com.l2jserver.model.world.player.event.PlayerTeleportEvent;
import com.l2jserver.service.AbstractService;
import com.l2jserver.service.AbstractService.Depends;
import com.l2jserver.service.game.world.WorldService;
import com.l2jserver.service.game.world.event.WorldEventDispatcher;
import com.l2jserver.service.network.NetworkService;
import com.l2jserver.util.dimensional.Coordinate;
import com.l2jserver.util.dimensional.Point;
/**
* Default implementation for {@link SpawnService}
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
@Depends({ WorldService.class })
public class SpawnServiceImpl extends AbstractService implements SpawnService {
/**
* The logger
*/
private final Logger log = LoggerFactory.getLogger(this.getClass());
/**
* The {@link WorldService}
*/
private final WorldService worldService;
/**
* The {@link WorldService} event dispatcher
*/
private final WorldEventDispatcher eventDispatcher;
/**
* The {@link NetworkService}
*/
private final NetworkService networkService;
@Inject
public SpawnServiceImpl(WorldService worldService,
WorldEventDispatcher eventDispatcher, NetworkService networkService) {
this.worldService = worldService;
this.eventDispatcher = eventDispatcher;
this.networkService = networkService;
}
@Override
public void spawn(Spawnable spawnable, Point point) {
// sanitize
if (point == null)
// retrieving stored point
point = spawnable.getPoint();
if (point == null) {
// not point send and no point stored, aborting
// TODO this should throw an exception
log.warn("Trying to spawn {} to a null point", spawnable);
return;
}
// set the spawning point
spawnable.setPoint(point);
// register object in the world
if (!worldService.add(spawnable))
// TODO this should throw an exception
// object was already in world
return;
// create the SpawnEvent
SpawnEvent event = null;
if (spawnable instanceof NPC) {
final NPC npc = (NPC) spawnable;
event = new NPCSpawnEvent(npc, point);
} else if (spawnable instanceof L2Character) {
event = null;
}
// TODO throw an exception if event is null
if (event != null)
// dispatch spawn event
eventDispatcher.dispatch(event);
// remember: broadcasting is done through events!
}
@Override
public void teleport(Player player, Coordinate coordinate) {
player.setPosition(coordinate);
if (player instanceof L2Character) {
final Lineage2Connection conn = networkService
.discover((CharacterID) player.getID());
if (conn == null)
// TODO throw an exception here
return;
conn.write(new CharacterTeleportPacket(conn.getCharacter()));
}
// dispatch teleport event
eventDispatcher.dispatch(new PlayerTeleportEvent(player, coordinate
.toPoint()));
// remember: broadcasting is done through events!
}
@Override
public void scheduleRespawn(Spawnable spawnable) {
// TODO Auto-generated method stub
}
@Override
public void unspawn(Spawnable spawnable) {
// TODO Auto-generated method stub
}
}