mirror of
https://github.com/Rogiel/l2jserver2
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Now each server server has an maven module which implements changes to the default behavior within the "core" gameserver module. This allows to keep multiple server versions without the need of several branches and with little code duplication.
28 lines
1013 B
XML
28 lines
1013 B
XML
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
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<modelVersion>4.0.0</modelVersion>
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<parent>
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<groupId>com.l2jserver</groupId>
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<artifactId>l2jserver2</artifactId>
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<version>0.0.2-SNAPSHOT</version>
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<relativePath>..</relativePath>
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</parent>
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<artifactId>l2jserver2-tools</artifactId>
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<name>L2JServer 2 tools</name>
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<description>Module providing tools for developer usage only. Those tools are used for conversion and batch updating scripts.</description>
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<inceptionYear>2011</inceptionYear>
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<dependencies>
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<dependency>
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<groupId>com.l2jserver</groupId>
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<artifactId>l2jserver2-common</artifactId>
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<version>0.0.2-SNAPSHOT</version>
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</dependency>
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<dependency>
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<groupId>com.l2jserver</groupId>
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<artifactId>l2jserver2-gameserver-core</artifactId>
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<version>0.0.2-SNAPSHOT</version>
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</dependency>
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</dependencies>
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</project> |