mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
72 lines
4.0 KiB
XML
72 lines
4.0 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="36489" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Mercenary Captain</name>
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<title send="false">Schuttgart</title>
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<level>70</level>
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<race>HUMAN</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="36.48" run="160.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<item lefthand="6377" righthand="2500"/>
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<collision heigth="24.5" radius="12.0"/>
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</info>
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<talk default="default">
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<chat id="default"><![CDATA[<html><body>Mercenary Captain:<br>
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Are you interested in signing on as a mercenary for this Territory War?
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I'll be honest with you -- the lord here is doing pretty well for himself.
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Serve him well and you can acquire whatever you want.<br>
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<a action="bypass -h npc_%objectId%_Territory 9">Territory Registration and Information</a><br>
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<a action="bypass -h npc_%objectId%_multisell 668">Buy regular mercenary items.</a><br>
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<a action="bypass -h npc_%objectId%_TW_Buy_Elite">Buy Elite Mercenary items.</a><br>
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<a action="bypass -h npc_%objectId%_Chat 5">Buy Exalted Mercenary items.</a><br>
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<a action="bypass -h npc_%objectId%_TW_Buy_List 13765 striderslist.htm">Mount Information.</a><br>
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<a action="bypass -h npc_%objectId%_Chat 4">Mercenary Information.</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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</body></html>]]></chat>
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<chat id="2"><![CDATA[<html><body>If you want to be a mercenary, come back after you have complered the 2nd class transfer and have reached at least level 40.</body></html>]]></chat>
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<chat id="10"><![CDATA[<html><body>Do you know what goes on during a battle?<br>
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If weren't already engaged, I'd jump at the chance to make some money...er, I mean fight the enemy! Heh...</body></html>]]></chat>
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<chat id="5"><![CDATA[<html><body>Where is the certificate you promised to show me? Are you trying to pull a fast one on me?</body></html>]]></chat>
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<chat id="7"><![CDATA[<html><body>I will expect big things from you. Congratulations!</body></html>]]></chat>
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<chat id="6"><![CDATA[<html><body>You do not have enough badges yet to be recognized for your activities on behalf of the territory.</body></html>]]></chat>
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<chat id="4"><![CDATA[<html><body>Mercenary Captain:<br>
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As the war dragged on, those in power sought for a way to wage the conflict without risking their own positions.
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Politics, eh? No rich lord wants to weaken the strength of his loyal troops if he doesn't have to.<br>
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So hiring mercenaries like us to fight their battles for them became an easy option.<br>
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And, I gotta admit, it's a good way for a soldier to make money.
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Win on the battlefield and you'll earn fame and fortune at the same time.<br>
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But remember one thing... You must always fight as well as you can, no matter who has hired you.
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="14" id="4416"/>
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</skills>
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</npc>
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