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l2jserver2/data/templates/npc/trainer/30688-Duning.xml
Rogiel 08adecd6a0 Add XML validation for templates
This commit adds an XSD file for each template type to that validation
can take place. If there is any error in XML files, it can be easily
detected by reading the error in the validation log.
2011-09-19 00:22:23 -03:00

65 lines
3.5 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="30688" xsi:schemaLocation="npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
<info aggressive="false" targetable="true" attackable="true">
<name display="true" send="false">Duning</name>
<title send="false">Blacksmith</title>
<level>70</level>
<race>DWARVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="7.5" max="2444.46819"/>
<mp regen="2.7" max="1345.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="688.86373"/>
<magical speed="333.0" damage="470.40463"/>
</attack>
<defense>
<physical value="295.91597"/>
<magical value="216.53847"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="89"/>
<collision heigth="16.5" radius="7.0"/>
</info>
<talk default="default">
<chat id="noteach"><![CDATA[<html><body>Blacksmith Duning:<br>
How can someone so young be so forgetful! I'm a Dwarf and a blacksmith, you fool! I am not a Warehouse Keeper!<br>
You can stand around as long as you want, but I will never teach you anything about blacksmithing!<br>
...Oh, and by the way, we don't sell anything here so just run along if there is something you want to buy.
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Blacksmith Dunning:<br>
Welcome to Hunters Village! Besides the hunters who come here in search of exotic monsters, you'll also find a whole crowd of adventure-minded types in this town: bounty hunters, information brokers, relic expeditionary teams... A wink is as good as a nod, eh? This village couldn't be better for business.<br>
<a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Craft a Dualsword.</a><br>
<a action="bypass -h npc_%objectId%_Link common/weapon_sa_01.htm">Bestow a special ability on a weapon.</a><br>
<a action="bypass -h npc_%objectId%_Link common/crafting_01.htm">Craft an item.</a><br>
<a action="bypass -h npc_%objectId%_exc_multisell 1002">Release the seal on B-grade gloves and boots.</a><br>
<a action="bypass -h npc_%objectId%_exc_multisell 1003">Reseal B-grade gloves and boots.</a><br>
<a action="bypass -h npc_%objectId%_Link common/augmentation_01.htm">Smelt an item.</a><br>
<a action="bypass -h npc_%objectId%_Link common/augmentation_02.htm">Cancel smelting.</a><br>
<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br>
<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="11" id="4410"/>
<skill level="11" id="4411"/>
<skill level="11" id="4412"/>
<skill level="11" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="18" id="4416"/>
</skills>
</npc>