mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-06 15:33:00 +00:00
This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
74 lines
2.4 KiB
XML
74 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.BaseNPCController"
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id="1" xsi:schemaLocation="npc ../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Thomas D. Turkey</name>
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<title send="false">Misguided Holiday Scrooge</title>
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<level>80</level>
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<race>ANIMAL</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="0.0" max="680.0"/>
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<mp regen="0.9" max="2000.0"/>
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<attack critical="1" evasion="0" range="40">
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<physical speed="253.0" damage="8.47458"/>
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<magical speed="333.0" damage="5.78704"/>
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</attack>
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<defense>
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<physical value="60000.0"/>
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<magical value="200000.0"/>
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</defense>
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<move walk="19.5" run="160.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="35.0" radius="25.0"/>
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</info>
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<talk default="default">
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<chat id="default"><![CDATA[<html>
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<body>
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<br>
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<table width=610>
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<tr>
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<td width=250 align=left><a action="bypass _bbstop">HOME</a> > <a action="bypass _bbstop;1">Lineage II Rules</a></td>
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</tr>
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<tr>
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<td height=9></td>
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</tr>
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</table>
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<center>
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<table width=610 border="0" bgcolor="666666">
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<tr>
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<td width=50 height=18 align="center"> </td>
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<td width=470 height=18 align="center">Title</td>
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<td width=90 height=18 align="left"> Administrator</td>
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</tr>
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</table>
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<table width=610 height=46>
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<tr>
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<td width=50 align="right"><img src="l2ui.bbs_board" width=32 height=32></td>
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<td width=470 align="left"> Here goes the server rules;</td>
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<td width=90 align="center">0</td>
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</tr>
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</table>
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<img src="l2ui.squaregray" width="610" height="1">
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</body>
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</html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4390"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="5" id="4415"/>
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<skill level="4" id="4416"/>
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</skills>
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</npc>
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