mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
49 lines
2.2 KiB
XML
49 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.BaseNPCController"
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id="30222" xsi:schemaLocation="npc ../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Alshupes</name>
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<level>70</level>
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<race>ELVEN</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="21.0" radius="6.0"/>
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</info>
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<talk default="default">
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<chat id="default"><![CDATA[<html><body>Alshupes:<br>
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Greetings, I am Alshupes, a moneylender. My Elven brothers may criticize me for lending money, but I don't care. They say they're ashamed of me as an Elf or something ... Who says they're not right? But in times like these, don't they know that one needs money above anything, even if one is an Elf? Don't you think so?<br>
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Oh, and by the way, don't think about borrowing money from me. These days I'm thinking of a <font color="LEVEL">new business</font> so I'm putting a hold on money lending. I should go pursue sales in a Human village or something ...<br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="15" id="4416"/>
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</skills>
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</npc>
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