mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
52 lines
2.4 KiB
XML
52 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.BaseNPCController"
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id="30307" xsi:schemaLocation="npc ../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Karrod</name>
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<title send="false">Blacksmith</title>
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<level>70</level>
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<race>DARKELVEN</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="23.0" radius="7.0"/>
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</info>
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<talk default="default">
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<chat id="default"><![CDATA[<html><body>Blacksmith Karrod:<br>
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The craftsmen of the Elves of light are skilled indeed, but they are proud -- they look down on any metals other than mithril, and hate to even touch them. Of course, mithril is a fine material, no doubt. It is harder than iron, very lightweight, and is friendly to magic.<br>
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However, I am not bound by tradition, and I study how to process various materials other than mithril. I have already learned how to handle adamantite and damascus, and have recently been studying oriharukon.<br>
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<a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Ask him to make a fine sword</a><br>
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<a action="bypass -h npc_%objectId%_Link common/crafting_01.htm">Ask him to make an Item</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="16" id="4416"/>
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</skills>
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</npc>
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