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l2jserver2/data/templates/npc/30342-Varsak.xml
Rogiel 08adecd6a0 Add XML validation for templates
This commit adds an XSD file for each template type to that validation
can take place. If there is any error in XML files, it can be easily
detected by reading the error in the validation log.
2011-09-19 00:22:23 -03:00

49 lines
2.5 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<npc
controller="com.l2jserver.model.world.npc.controller.BaseNPCController"
id="30342" xsi:schemaLocation="npc ../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
<info aggressive="false" targetable="true" attackable="true">
<name display="true" send="false">Varsak</name>
<level>70</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="7.5" max="2444.46819"/>
<mp regen="2.7" max="1345.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="688.86373"/>
<magical speed="333.0" damage="470.40463"/>
</attack>
<defense>
<physical value="295.91597"/>
<magical value="216.53847"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<collision heigth="22.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Varsak:<br>
Have you ever seen the face of a dead man? Just as people's expressions are different, the bloodless, pale face also has different facial and eye expressions. Some have surprised or sad faces, and others meet death with a peaceful expression. Are you thinking that our conversation is disagreeable? Everyone is bound to die. Why is it you avoid talking about death?<br>
Well, I suppose I must be used to it since I've seen dead people frequently since I was a child. Our family has been doing <font color="LEVEL">this work</font> for generations. However, there are hardly any people who look for undertakers these days. It is because the Priests of Einhasad encourage cremation. Very few people put the corpses in a coffin and bury them in the ground. But once in a while, there are some people that seek us to follow the old traditions.<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="11" id="4410"/>
<skill level="11" id="4411"/>
<skill level="11" id="4412"/>
<skill level="11" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</npc>