mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
53 lines
2.4 KiB
XML
53 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.BaseNPCController"
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id="30407" xsi:schemaLocation="npc ../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Mesella</name>
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<level>70</level>
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="21.5" radius="8.0"/>
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</info>
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<talk default="default">
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<chat id="1"><![CDATA[<html><body>Mesella:<br>
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My family ran a vineyard in Gludio for generations. But two years ago, during the war with Gracia, it was all burned down by the plundering convict troops. My brother and cousins who tried to save the farm all died terrible deaths.<br>
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Ahh, it is a painful past that I do not want to recall. Please ask no more.
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</body></html>]]></chat>
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<chat id="default"><![CDATA[<html><body>Mesella:<br>
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Nice to meet you, traveler!<br>
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I've only been on this island a short time, but I love it here. It's sunny and warm with just enough rain. I think it's perfect for growing crops. I plan to start a farm here, you see. I want to forget the <font color="LEVEL">bad memories</font> of the mainland and begin a new life ...<br>
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<a action="bypass -h npc_%objectId%_Chat 1">Ask about the bad memories</a>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="14" id="4416"/>
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</skills>
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</npc>
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