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l2jserver2/data/templates/npc/32289-SymbolOfAdversity.xml
Rogiel 08adecd6a0 Add XML validation for templates
This commit adds an XSD file for each template type to that validation
can take place. If there is any error in XML files, it can be easily
detected by reading the error in the validation log.
2011-09-19 00:22:23 -03:00

51 lines
2.2 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<npc
controller="com.l2jserver.model.world.npc.controller.BaseNPCController"
id="32289" xsi:schemaLocation="npc ../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
<info aggressive="false" targetable="true" attackable="true">
<name display="true" send="false">Symbol of Adversity</name>
<level>70</level>
<race>MAGIC_CREATURE</race>
<sex>MALE</sex>
<stats>
<hp regen="7.5" max="2444.46819"/>
<mp regen="2.7" max="1345.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="688.86373"/>
<magical speed="333.0" damage="470.40463"/>
</attack>
<defense>
<physical value="295.91597"/>
<magical value="216.53847"/>
</defense>
<move walk="1.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<collision heigth="37.0" radius="23.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Symbol of Adversity:<br>
I knew you would succeed!<br>
However, there are still two tests left, so be alert -- they will be more challenging than the tests you have already passed.<br>
But first I shall grant you a reward. You have proven your trustworthiness, and its a show of gratitude on behalf of those you have helped, I give you this advice.<br>
Go to the Island of Prayer and find a man named <font color="LEVEL">Ringos</font>. Accept his offer, though it may seem strange, and you shall earn a secret key that will prove essential at the Emerald Square.
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4390"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="11" id="4410"/>
<skill level="11" id="4411"/>
<skill level="11" id="4412"/>
<skill level="11" id="4413"/>
<skill level="2" id="4414"/>
<skill level="1" id="4415"/>
<skill level="2" id="4416"/>
</skills>
</npc>