mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
54 lines
2.3 KiB
XML
54 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.BaseNPCController"
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id="32658" xsi:schemaLocation="npc ../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Guardian of Eastern Seal</name>
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<level>80</level>
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<race>OTHER</race>
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<stats>
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<hp regen="8.5" max="3290.11306877694"/>
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<mp regen="3.0" max="1674.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="970.53755"/>
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<magical speed="333.0" damage="662.75133"/>
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</attack>
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<defense>
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<physical value="341.375"/>
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<magical value="249.80341"/>
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</defense>
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<move walk="50.0" run="1.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="15.0" radius="7.0"/>
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</info>
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<talk default="default">
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<chat id="default"><![CDATA[<html><body>Guardian of the Eastern Seal:<br>
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I am a guardian in charge of the Eastern Seal in the Chamber of Delusion. What brings you here?<br>
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<a action="bypass -h npc_%objectId%_Quest">Enter the Eastern Seal.</a><br>
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<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Chamber of Delusion.</a><br>
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<a action="bypass -h npc_%objectId%_multisell 326580001">Use Guiding Tea Leaves.</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Wake up from the Chamber of Delusion.</a>
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</body></html>]]></chat>
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<chat id="1"><![CDATA[<html><body>Guardian of the Eastern Seal:<br>
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Here's the phantom of the Eastern Seal. The Sword and Dagger of the Eastern Seal bear the traces of those who fought here.
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4390"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="19" id="4416"/>
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</skills>
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</npc>
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