mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
55 lines
2.3 KiB
XML
55 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.BaseNPCController"
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id="32733" xsi:schemaLocation="npc ../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Kbaldir</name>
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<title send="false">Commander</title>
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<level>80</level>
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<race>ORC</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="8.5" max="3290.11306877694"/>
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<mp regen="3.0" max="1674.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="970.53755"/>
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<magical speed="333.0" damage="662.75133"/>
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</attack>
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<defense>
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<physical value="341.375"/>
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<magical value="249.80341"/>
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</defense>
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<move walk="57.0" run="180.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="27.5" radius="15.0"/>
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</info>
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<talk default="default">
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<chat id="default"><![CDATA[<html>
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<body>
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Commander Kbaldir:<br>
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It's been a long time since part of our fleet crashlanded into the <font color="LEVEL">Seed of Annihilation</font>.<br>
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I'm told the Seed abounds with a plethora of strange organisms that might be worthy of study if they weren't so dangerous.<br>
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Unfortunately that's all a null point anyway because right now, our priority is to get able bodies out there to help bring back lost soldiers and repair the fleet. I came back to Kucereus' Outpost alone to recruit those that seem strong enough to make it out in there.<br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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</body>
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</html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4390"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="1" id="4415"/>
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<skill level="17" id="4416"/>
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</skills>
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</npc>
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