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l2jserver2/data/templates/npc/32779-AirshipController.xml
Rogiel 08adecd6a0 Add XML validation for templates
This commit adds an XSD file for each template type to that validation
can take place. If there is any error in XML files, it can be easily
detected by reading the error in the validation log.
2011-09-19 00:22:23 -03:00

53 lines
2.2 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<npc
controller="com.l2jserver.model.world.npc.controller.BaseNPCController"
id="32779" xsi:schemaLocation="npc ../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
<info aggressive="false" targetable="true" attackable="true">
<name display="true" send="false">Airship Controller</name>
<level>80</level>
<race>MAGIC_CREATURE</race>
<sex>FEMALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="1.0" run="1.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<collision heigth="28.0" radius="19.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Airship Controller:<br>
You see a floating piece of stone filled with a mysterious power. The green light is flashing, so there doesn't appear to be anything wrong with its function.<br><br>
By manipulating this, you should be able to control the Airship.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Board the Airship.</a><br>
<a action="bypass -h npc_%objectId%_Chat 0">Summon the Airship.</a><br>
<a action="bypass -h npc_%objectId%_Chat 0">Register summoning license.</a><br>
<br><a action="bypass -h talk_select">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4390"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="11" id="4410"/>
<skill level="11" id="4411"/>
<skill level="11" id="4412"/>
<skill level="11" id="4413"/>
<skill level="2" id="4414"/>
<skill level="1" id="4415"/>
<skill level="2" id="4416"/>
</skills>
</npc>