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l2jserver2/data/templates/npc/adventurer/31811-AdventureGuildsman.xml
Rogiel 08adecd6a0 Add XML validation for templates
This commit adds an XSD file for each template type to that validation
can take place. If there is any error in XML files, it can be easily
detected by reading the error in the validation log.
2011-09-19 00:22:23 -03:00

52 lines
2.3 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="31811" xsi:schemaLocation="npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
<info aggressive="false" targetable="true" attackable="true">
<name display="true" send="false">Adventure Guildsman</name>
<level>70</level>
<race>ELVEN</race>
<sex>MALE</sex>
<stats>
<hp regen="7.5" max="2444.46819"/>
<mp regen="2.7" max="1345.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="688.86373"/>
<magical speed="333.0" damage="470.40463"/>
</attack>
<defense>
<physical value="295.91597"/>
<magical value="216.53847"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="130"/>
<collision heigth="21.0" radius="6.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Adventure Guildsman:<br>
You want a thrilling adventure, don't you? Well, sorry to break the news to you, but adventures aren't always exciting... Fame and fortune only come after much time and effort. My guild brokers information regarding opportunities for adventure available all over the world.<br>
I'm sure we can find a suitable adventure for you. May Eva's blessings be upon you!<br>
<a action="bypass -h npc_%objectId%_questlist">Quest Information</a><br>
<a action="bypass -h npc_%objectId%_Quest RaidbossInfo">Raid Monster Information</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="11" id="4410"/>
<skill level="11" id="4411"/>
<skill level="11" id="4412"/>
<skill level="11" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="15" id="4416"/>
</skills>
</npc>