mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
59 lines
2.3 KiB
XML
59 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="35271" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Gatekeeper</name>
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<title send="false">Aden</title>
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<level>75</level>
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<race>HUMAN</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="8.5" max="2676.65854"/>
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<mp regen="3.0" max="1507.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="794.70901"/>
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<magical speed="333.0" damage="542.68324"/>
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</attack>
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<defense>
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<physical value="319.24623"/>
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<magical value="233.61053"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="24.0" radius="8.0"/>
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</info>
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<talk default="default">
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<chat id="busy"><![CDATA[<html><body>Oh! Our castle is being attacked and I can't do anything for you right now.
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</body></html>]]></chat>
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<chat id="no"><![CDATA[<html><body>Who goes there?!<br>
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Stay back!
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</body></html>]]></chat>
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<chat id="default"><![CDATA[<html><body>Nothing unusual to report, my Lord.<br>
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What do you wish to do?<br>
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<center>
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<a action="bypass -h npc_%objectId%_open_doors 5, 24180016">Open the Castle Gate.</a><br>
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<a action="bypass -h npc_%objectId%_close_doors 5, 24180016">Close the Castle Gate.</a><br>
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<a action="bypass -h npc_%objectId%_tele 2025">Teleport (Out of the Gate)</a><br>
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<a action="bypass -h npc_%objectId%_tele 2026">Teleport (Into the Gate)</a>
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</center>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="14" id="4416"/>
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</skills>
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</npc>
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