1
0
mirror of https://github.com/Rogiel/l2jserver2 synced 2025-12-06 15:33:00 +00:00
Files
l2jserver2/data/templates/npc/castle/35509-Frederick.xml
Rogiel 08adecd6a0 Add XML validation for templates
This commit adds an XSD file for each template type to that validation
can take place. If there is any error in XML files, it can be easily
detected by reading the error in the validation log.
2011-09-19 00:22:23 -03:00

74 lines
4.2 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="35509" xsi:schemaLocation="npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
<info aggressive="false" targetable="true" attackable="true">
<name display="true" send="false">Frederick</name>
<title send="false">Chamberlain</title>
<level>75</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="2676.65854"/>
<mp regen="3.0" max="1507.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="794.70901"/>
<magical speed="333.0" damage="542.68324"/>
</attack>
<defense>
<physical value="319.24623"/>
<magical value="233.61053"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<collision heigth="22.5" radius="9.5"/>
</info>
<talk default="default">
<chat id="d"><![CDATA[<html><body>%npcname%:<br>
What is your command?<br>
<center><a action="bypass -h npc_%objectId%_operate_door 1 20160002 20160001">Open the Outer Gates</a><br>
<a action="bypass -h npc_%objectId%_operate_door 0 20160002 20160001">Close the Outer Gates</a><br>
<a action="bypass -h npc_%objectId%_operate_door 1 20160004 20160003">Open the East Inner Gate</a><br>
<a action="bypass -h npc_%objectId%_operate_door 0 20160004 20160003">Close the East Inner Gate</a><br>
<a action="bypass -h npc_%objectId%_operate_door 1 20160006">Open the North Inner Gate</a><br>
<a action="bypass -h npc_%objectId%_operate_door 0 20160006">Close the North Inner Gate</a><br>
<a action="bypass -h npc_%objectId%_operate_door 1 20160005">Open the Throne Room Gate</a><br>
<a action="bypass -h npc_%objectId%_operate_door 0 20160005">Close the Throne Room Gate</a><br>
<a action="bypass -h npc_%objectId%_operate_door 1 20160001 20160002 20160003 20160004 20160005 20160006">Open All Castle Gates</a><br>
<a action="bypass -h npc_%objectId%_operate_door 0 20160001 20160002 20160003 20160004 20160005 20160006">Close All Castle Gates</a></center>
</body> </html>]]></chat>
<chat id="t1"><![CDATA[<html><body>&$556;<br><br>
<a action="bypass -h npc_%objectId%_goto 13055" msg="811;Front Of Rune Castle">Front Of Rune Castle</a><br1>
<a action="bypass -h npc_%objectId%_goto 13056" msg="811;Rune Town Square">Rune Town Square</a><br1>
<a action="bypass -h npc_%objectId%_goto 13057" msg="811;Front of the Swamp Fortress">Front of the Swamp Fortress</a><br1>
</body></html> ]]></chat>
<chat id="t2"><![CDATA[<html><body>&$556;<br><br>
<a action="bypass -h npc_%objectId%_goto 13055" msg="811;Front Of Rune Castle">Front Of Rune Castle</a><br1>
<a action="bypass -h npc_%objectId%_goto 13056" msg="811;Rune Town Square">Rune Town Square</a><br1>
<a action="bypass -h npc_%objectId%_goto 13057" msg="811;Front of the Swamp Fortress">Front of the Swamp Fortress</a><br1>
<a action="bypass -h npc_%objectId%_goto 13058" msg="811;Forest of the Dead">Forest of the Dead - 500</a><br1>
<a action="bypass -h npc_%objectId%_goto 13059" msg="811;Wild Beast Pastures">Wild Beast Pastures - 500</a><br1>
<a action="bypass -h npc_%objectId%_goto 13060" msg="811;Swamp of Screams">Swamp of Screams - 500</a><br1>
<a action="bypass -h npc_%objectId%_goto 13061" msg="811;Valley of Saints">Valley of Saints - 500</a><br1>
<a action="bypass -h npc_%objectId%_goto 13062" msg="811;Monastery of Silence">Monastery of Silence - 500</a><br1>
<a action="bypass -h npc_%objectId%_goto 14063" msg="811;Shyeed's Cavern">Shyeed's Cavern - 500</a><br1>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="11" id="4410"/>
<skill level="11" id="4411"/>
<skill level="11" id="4412"/>
<skill level="11" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</npc>