mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
78 lines
4.1 KiB
XML
78 lines
4.1 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="32024" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Mulia</name>
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<title send="false">Clan Trader</title>
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<level>70</level>
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<race>DWARVEN</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="16.5" radius="8.0"/>
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</info>
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<talk default="default">
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<chat id="ExchangeSuccess"><![CDATA[<html><body>Clan Trader Mulia:<br>
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You have successfully increase your clan reputation score.<br>
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<a action="bypass -h npc_%objectId%_Chat 0">Back.</a>
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</body></html>]]></chat>
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<chat id="default"><![CDATA[<html><body>Clan Trader Mulia:<br>
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Ah, you are the one who leads the clan. Your excellent reputation precedes you! What do you wish from me?<br>
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<a action="bypass -h npc_%objectId%_multisell 1235">Buy clan items.</a><br>
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<a action="bypass -h npc_%objectId%_crp">Ask about clan reputation.</a><br>
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<a action="bypass -h npc_%objectId%_TerritoryStatus">View information about the lord and tax rate.</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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</body></html>]]></chat>
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<chat id="ExchangeFailed"><![CDATA[<html><body>Clan Trader Mulia:<br>
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You have not brought a sufficient number of the items I requested to justify an increase in reputation.<br>
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<a action="bypass -h npc_%objectId%_Chat 0">Back.</a>
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</body></html>]]></chat>
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<chat id="1"><![CDATA[<html><body>Clan Trader Mulia:<br>
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The maximum clan level for raising reputation is 5.<br>
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<a action="bypass -h npc_%objectId%_Chat 0">Back.</a>
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</body></html>]]></chat>
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<chat id="2"><![CDATA[<html><body>Clan Trader Mulia:<br>
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There are many ways to increase your clan's reputation, from capturing a castle or fortress in battle, to helping our wandering newbies. Protection a territory is also laudable, and in that spirit I wish to make you an offer if you can bring me these items:<br>
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<font color="LEVEL">1 Blood Alliance</font> to prove that you have successfully defended a castle, <font color="LEVEL">10 Blood Oaths gained by preserving civic order in a territory</font>, and finally <font color="LEVEL">100 Knight's Epaulettes to prove that you are invincible in battle</font>.<br>
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Bring me these things, and I will personally see to it that your reputation increases.<br>
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<a action="bypass -h npc_%objectId%_exchange 9911">Provide 1 Blood Alliance.</a><br>
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<a action="bypass -h npc_%objectId%_exchange 9910">Provide 10 Blood Oaths.</a><br>
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<a action="bypass -h npc_%objectId%_exchange 9912">Provide 100 Knight's Epaulettes.</a><br>
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<a action="bypass -h npc_%objectId%_Chat 0">Back.</a>
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</body></html>]]></chat>
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<chat id="no"><![CDATA[<html><body>Clan Trader Mulia:<br>
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I seek the leader of a Clan!<br>
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That person alone can validate their Clan's reputation and be justly rewarded for doing so...<br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="1" id="4415"/>
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<skill level="18" id="4416"/>
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</skills>
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</npc>
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