mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
55 lines
2.5 KiB
XML
55 lines
2.5 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="32157" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Moka</name>
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<title send="false">Head Blacksmith</title>
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<level>70</level>
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<race>DWARVEN</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="16.5" radius="8.0"/>
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</info>
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<talk default="default">
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<chat id="default"><![CDATA[<html><body>Head Blacksmith Moka:<br>
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Ah, my young friend, what brings you to me? I am too busy to even grab a bite to eat, so you best make it quick!<br>
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What is with this Isle of Souls? I've been digging and digging and found not one useful stone in this blasted land! Hey, Fisher, what do you think? Huh?<br>
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And why all the strange requests? Shouldn't buildings exist simply so that people can live there? What the...<br>
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Huh? You're still here? What is it you wanted? If it has to do with politics, go to that oldie over there, Fisher! He has all the answers!<br>
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<a action="bypass -h npc_%objectId%_Quest dwarven_occupation_change">Listen to information about first class transfer.</a><br>
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<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a><br>
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<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="1" id="4415"/>
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<skill level="18" id="4416"/>
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</skills>
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</npc>
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