mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
66 lines
3.5 KiB
XML
66 lines
3.5 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="35658" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Foreman</name>
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<title send="false">Shanty Fortress</title>
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<level>75</level>
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<race>HUMAN</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="8.5" max="2676.65854"/>
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<mp regen="3.0" max="1507.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="794.70901"/>
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<magical speed="333.0" damage="542.68324"/>
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</attack>
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<defense>
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<physical value="319.24623"/>
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<magical value="233.61053"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="24.0" radius="7.0"/>
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</info>
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<talk default="default">
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<chat id="t2"><![CDATA[<html><body>&$556;<br><br>
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<a action="bypass -h npc_%objectId%_goto 12180" msg="811;Fortress West Gate">Fortress West Gate</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12181" msg="811;Fortress East Gate">Fortress East Gate</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12182" msg="811;Gludio Town Square">Gludio Town Square</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12183" msg="811;Front of the Gludio Castle Gate">Front of the Gludio Castle Gate</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12184" msg="811;Ruins of Agony">Ruins of Agony - 500</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12185" msg="811;Ruins of Despair">Ruins of Despair - 500</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12186" msg="811;The Ant Nest">The Ant Nest - 500</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12187" msg="811;Windawood Manor">Windawood Manor - 500</a>
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</body></html>]]></chat>
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<chat id="d"><![CDATA[<html><body><center><br><br>
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<a action="bypass -h npc_%objectId%_operate_door 1 18220001 18220008 18220002 18220003 18220004 18220005 18220006 18220007">Open the gate</a><br>
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<a action="bypass -h npc_%objectId%_operate_door 0 18220001 18220008 18220002 18220003 18220004 18220005 18220006 18220007">Close the gate</a><br>
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<a action="bypass -h npc_%objectId%_Link fortress/foreman.htm">Return</a>
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</center></body></html>]]></chat>
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<chat id="t1"><![CDATA[<html><body>&$556;<br><br>
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<a action="bypass -h npc_%objectId%_goto 12180" msg="811;Fortress West Gate">Fortress West Gate</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12181" msg="811;Fortress East Gate">Fortress East Gate</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12182" msg="811;Gludio Town Square">Gludio Town Square</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12183" msg="811;Front of the Gludio Castle Gate">Front of the Gludio Castle Gate</a>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="14" id="4416"/>
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</skills>
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</npc>
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