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l2jserver2/data/templates/npc/fort/35689-Foreman.xml
Rogiel 08adecd6a0 Add XML validation for templates
This commit adds an XSD file for each template type to that validation
can take place. If there is any error in XML files, it can be easily
detected by reading the error in the validation log.
2011-09-19 00:22:23 -03:00

66 lines
3.6 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="35689" xsi:schemaLocation="npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
<info aggressive="false" targetable="true" attackable="true">
<name display="true" send="false">Foreman</name>
<title send="false">Southern Fortress</title>
<level>75</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="2676.65854"/>
<mp regen="3.0" max="1507.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="794.70901"/>
<magical speed="333.0" damage="542.68324"/>
</attack>
<defense>
<physical value="319.24623"/>
<magical value="233.61053"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<collision heigth="24.0" radius="7.0"/>
</info>
<talk default="default">
<chat id="t1"><![CDATA[<html><body>&$556;<br><br>
<a action="bypass -h npc_%objectId%_goto 12180" msg="811;Fortress West Gate">Fortress West Gate</a><br1>
<a action="bypass -h npc_%objectId%_goto 12181" msg="811;Fortress East Gate">Fortress East Gate</a><br1>
<a action="bypass -h npc_%objectId%_goto 12182" msg="811;Gludio Town Square">Gludio Town Square</a><br1>
<a action="bypass -h npc_%objectId%_goto 12183" msg="811;Front of the Gludio Castle Gate">Front of the Gludio Castle Gate</a>
</body></html>]]></chat>
<chat id="d"><![CDATA[<html><body><center><br><br>
<a action="bypass -h npc_%objectId%_operate_door 1 19240005 19240010 19240006 19240007 19240008 19240009 19240001 19240002 19240003 19240004 19240011 19240012">Open the gate</a><br>
<a action="bypass -h npc_%objectId%_operate_door 0 19240005 19240010 19240006 19240007 19240008 19240009 19240001 19240002 19240003 19240004 19240011 19240012">Close the gate</a><br>
<a action="bypass -h npc_%objectId%_Link fortress/foreman.htm">Return</a>
</center></body></html>]]></chat>
<chat id="t2"><![CDATA[<html><body>&$556;<br><br>
<a action="bypass -h npc_%objectId%_goto 12180" msg="811;Fortress West Gate">Fortress West Gate</a><br1>
<a action="bypass -h npc_%objectId%_goto 12181" msg="811;Fortress East Gate">Fortress East Gate</a><br1>
<a action="bypass -h npc_%objectId%_goto 12182" msg="811;Gludio Town Square">Gludio Town Square</a><br1>
<a action="bypass -h npc_%objectId%_goto 12183" msg="811;Front of the Gludio Castle Gate">Front of the Gludio Castle Gate</a><br1>
<a action="bypass -h npc_%objectId%_goto 12184" msg="811;Ruins of Agony">Ruins of Agony - 500</a><br1>
<a action="bypass -h npc_%objectId%_goto 12185" msg="811;Ruins of Despair">Ruins of Despair - 500</a><br1>
<a action="bypass -h npc_%objectId%_goto 12186" msg="811;The Ant Nest">The Ant Nest - 500</a><br1>
<a action="bypass -h npc_%objectId%_goto 12187" msg="811;Windawood Manor">Windawood Manor - 500</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="11" id="4410"/>
<skill level="11" id="4411"/>
<skill level="11" id="4412"/>
<skill level="11" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</npc>