mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
66 lines
3.6 KiB
XML
66 lines
3.6 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="35896" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Foreman</name>
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<title send="false">White Sands Fortress</title>
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<level>75</level>
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<race>HUMAN</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="8.5" max="2676.65854"/>
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<mp regen="3.0" max="1507.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="794.70901"/>
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<magical speed="333.0" damage="542.68324"/>
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</attack>
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<defense>
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<physical value="319.24623"/>
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<magical value="233.61053"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="24.0" radius="7.0"/>
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</info>
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<talk default="default">
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<chat id="t2"><![CDATA[<html><body>&$556;<br><br>
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<a action="bypass -h npc_%objectId%_goto 12164" msg="811;Fortress West Gate">Fortress West Gate</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12165" msg="811;Fortress East Gate">Fortress East Gate</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12166" msg="811;Heine Town Square">Heine Town Square</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12167" msg="811;Front of the Innadril Castle Gate">Front of the Innadril Castle Gate</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12168" msg="811;Field of Silence (Western Section)">Field of Silence (Western Section) - 500</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12169" msg="811;Field of Whispers (Eastern Section)">Field of Silence (Eastern Section) - 500</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12170" msg="811;The Center of Alligator Island">The Center of Alligator Island - 500</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12171" msg="811;Inside the Garden of Eva">Inside the Garden of Eva - 500</a>
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</body></html>]]></chat>
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<chat id="d"><![CDATA[<html><body><center><br><br>
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<a action="bypass -h npc_%objectId%_operate_door 1 23240001 23240008 23240002 23240003 23240006 23240007 23240004 23240005">Open the gate</a><br>
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<a action="bypass -h npc_%objectId%_operate_door 0 23240001 23240008 23240002 23240003 23240006 23240007 23240004 23240005">Close the gate</a><br>
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<a action="bypass -h npc_%objectId%_Link fortress/foreman.htm">Return</a>
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</center></body></html>]]></chat>
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<chat id="t1"><![CDATA[<html><body>&$556;<br><br>
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<a action="bypass -h npc_%objectId%_goto 12164" msg="811;Fortress West Gate">Fortress West Gate</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12165" msg="811;Fortress East Gate">Fortress East Gate</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12166" msg="811;Heine Town Square">Heine Town Square</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12167" msg="811;Front of the Innadril Castle Gate">Front of the Innadril Castle Gate</a>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="14" id="4416"/>
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</skills>
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</npc>
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