mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
66 lines
3.5 KiB
XML
66 lines
3.5 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="36072" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Foreman</name>
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<title send="false">Cloud Mountain</title>
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<level>75</level>
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<race>HUMAN</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="8.5" max="2676.65854"/>
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<mp regen="3.0" max="1507.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="794.70901"/>
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<magical speed="333.0" damage="542.68324"/>
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</attack>
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<defense>
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<physical value="319.24623"/>
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<magical value="233.61053"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="24.0" radius="7.0"/>
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</info>
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<talk default="default">
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<chat id="t2"><![CDATA[<html><body>&$556;<br><br>
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<a action="bypass -h npc_%objectId%_goto 14089" msg="811;Fortress North Gate">Fortress North Gate</a><br1>
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<a action="bypass -h npc_%objectId%_goto 14090" msg="811;Fortress South Gate">Fortress South Gate</a><br1>
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<a action="bypass -h npc_%objectId%_goto 14091" msg="811;Gludio Town Square">Gludio Town Square</a><br1>
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<a action="bypass -h npc_%objectId%_goto 14092" msg="811;Oren Town Square">Oren Town Square</a><br1>
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<a action="bypass -h npc_%objectId%_goto 14093" msg="811;The Ant Nest">The Ant Nest - 500</a><br1>
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<a action="bypass -h npc_%objectId%_goto 14094" msg="811;Windawood Manor">Windawood Manor - 500</a><br1>
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<a action="bypass -h npc_%objectId%_goto 14095" msg="811;Sea of Spores">Sea of Spores - 500</a><br1>
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<a action="bypass -h npc_%objectId%_goto 14096" msg="811;Ancient Battleground">Ancient Battleground - 500</a><br1>
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</body></html>]]></chat>
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<chat id="d"><![CDATA[<html><body><center><br><br>
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<a action="bypass -h npc_%objectId%_operate_door 1 18200001 18200010 18200002 18200003 18200011 18200012 18200004 18200005 18200006 18200007 18200008 18200009">Open the gate</a><br>
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<a action="bypass -h npc_%objectId%_operate_door 0 18200001 18200010 18200002 18200003 18200011 18200012 18200004 18200005 18200006 18200007 18200008 18200009">Close the gate</a><br>
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<a action="bypass -h npc_%objectId%_Link fortress/foreman.htm">Return</a>
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</center></body></html>]]></chat>
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<chat id="t1"><![CDATA[<html><body>&$556;<br><br>
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<a action="bypass -h npc_%objectId%_goto 14089" msg="811;Fortress North Gate">Fortress North Gate</a><br1>
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<a action="bypass -h npc_%objectId%_goto 14090" msg="811;Fortress South Gate">Fortress South Gate</a><br1>
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<a action="bypass -h npc_%objectId%_goto 14091" msg="811;Gludio Town Square">Gludio Town Square</a><br1>
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<a action="bypass -h npc_%objectId%_goto 14092" msg="811;Oren Town Square">Oren Town Square</a><br1>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="14" id="4416"/>
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</skills>
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</npc>
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