mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-07 07:52:57 +00:00
This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
67 lines
3.6 KiB
XML
67 lines
3.6 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="36355" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Foreman</name>
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<title send="false">Monastic Fortress</title>
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<level>75</level>
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<race>HUMAN</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="8.5" max="2676.65854"/>
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<mp regen="3.0" max="1507.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="794.70901"/>
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<magical speed="333.0" damage="542.68324"/>
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</attack>
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<defense>
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<physical value="319.24623"/>
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<magical value="233.61053"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="24.0" radius="7.0"/>
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</info>
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<talk default="default">
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<chat id="t1"><![CDATA[<html><body>&$556;<br><br>
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<a action="bypass -h npc_%objectId%_goto 12140" msg="811;Fortress North Gate">Fortress North Gate</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12141" msg="811;Fortress South Gate">Fortress South Gate</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12142" msg="811;Rune Town Square">Rune Town Square</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12143" msg="811;Schuttgart Town Square">Schuttgart Town Square</a>
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</body></html>]]></chat>
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<chat id="t2"><![CDATA[<html><body>&$556;<br><br>
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<a action="bypass -h npc_%objectId%_goto 12140" msg="811;Fortress North Gate">Fortress North Gate</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12141" msg="811;Fortress South Gate">Fortress South Gate</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12142" msg="811;Rune Town Square">Rune Town Square</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12143" msg="811;Schuttgart Town Square">Schuttgart Town Square</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12144" msg="811;Swamp of Screams">Swamp of Screams - 500</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12145" msg="811;Valley of Saints">Valley of Saints - 500</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12146" msg="811;Den of Evil">Den of Evil - 500</a><br1>
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<a action="bypass -h npc_%objectId%_goto 12147" msg="811;Ice Merchant Cabin">Ice Merchant Cabin - 500</a><br1>
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<a action="bypass -h npc_%objectId%_goto 14088" msg="811;Shyeed's Cavern">Shyeed's Cavern</a><br1>
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</body></html>]]></chat>
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<chat id="d"><![CDATA[<html><body><center><br><br>
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<a action="bypass -h npc_%objectId%_operate_door 1 22150001 22150008 22150002 22150003 22150006 22150007 22150004 22150005">Open the gate</a><br>
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<a action="bypass -h npc_%objectId%_operate_door 0 22150001 22150008 22150002 22150003 22150006 22150007 22150004 22150005">Close the gate</a><br>
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<a action="bypass -h npc_%objectId%_Link fortress/foreman.htm">Return</a>
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</center></body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="14" id="4416"/>
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</skills>
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</npc>
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