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https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
65 lines
3.0 KiB
XML
65 lines
3.0 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="30380" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="true" targetable="true" attackable="true">
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<name display="true" send="false">Plink</name>
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<title send="false">Guard</title>
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<level>80</level>
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<race>HUMAN</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="8.5" max="3290.11306877694"/>
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<mp regen="3.0" max="1674.8"/>
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<attack critical="8" evasion="0" range="1100">
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<physical speed="253.0" damage="970.53755"/>
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<magical speed="333.0" damage="662.75133"/>
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</attack>
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<defense>
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<physical value="341.375"/>
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<magical value="249.80341"/>
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</defense>
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<move walk="50.0" run="160.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<item lefthand="0" righthand="275"/>
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<collision heigth="24.0" radius="8.0"/>
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</info>
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<talk default="default">
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<chat id="default"><![CDATA[<html><body>Guard Plink:<br>
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Guard Plink on duty, all clear! Finished patrolling the <font color="LEVEL">harbor</font> and standing sentry at the village west gate!<br>
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If you find anyone misbehaving or acting suspicious, don t hesitate to alert the guards. Guards are your friends!<br>
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<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Harbor</a><br>
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<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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</body></html>]]></chat>
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<chat id="3"><![CDATA[<html><body>Guard Plink:<br>
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I'm sorry! I cannot answer questions I don't understand.
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</body></html>]]></chat>
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<chat id="1"><![CDATA[<html><body>Guard Plink:<br>
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The harbor, directions to! To go to the harbor, go straight in the direction I am looking.<br>
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For passage on a boat, see<font color="LEVEL">Clancy, the Wharf Manager</font>. You can buy your tickets from him.<br>
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<a action="bypass -h npc_%objectId%_Chat 2">Ask about the Harbor Manager</a>
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</body></html>]]></chat>
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<chat id="2"><![CDATA[<html><body>Guard Plink:<br>
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Clancy? Wharf Manager Clancy, in charge of the harbor of Gludin. If you want passage by boat to Talking Island, you may buy a ticket from him!<br>
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<a action="bypass -h npc_%objectId%_Chat 3">"Hey, you! Don't you think you talk too stiffly?"</a>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="16" id="4410"/>
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<skill level="16" id="4411"/>
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<skill level="16" id="4412"/>
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<skill level="16" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="9" id="4415"/>
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<skill level="14" id="4416"/>
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</skills>
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</npc>
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