mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
51 lines
2.4 KiB
XML
51 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="30707" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="true" targetable="true" attackable="true">
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<name display="true" send="false">Raigen</name>
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<title send="false">Captain</title>
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<level>80</level>
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<race>HUMAN</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="8.5" max="3290.11306877694"/>
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<mp regen="3.0" max="1674.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="970.53755"/>
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<magical speed="333.0" damage="662.75133"/>
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</attack>
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<defense>
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<physical value="341.375"/>
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<magical value="249.80341"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<item lefthand="102" righthand="129"/>
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<collision heigth="24.0" radius="8.0"/>
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</info>
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<talk default="default">
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<chat id="default"><![CDATA[<html><body>Captain Raigen:<br>
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Welcome, stranger. I am Captain Raigen. Hunters Village was first formed by hunters who attempted to catch unique monsters in the Enchanted Valley and Forest of Mirrors. The Lord of Aden respects the town's unique makeup and acknowledges, to some extent, its autonomy.<br>
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However, since mostly ruthless criminels gather here, feuds are never ending. Even though we can turn a blind eye to many happenings, if a rumored outlaw guild exists, we will be penalized. I've only heard rumors we have never actually found these outlaws... But if you find anyone suspicious, please report it to us immediately.<br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="16" id="4410"/>
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<skill level="16" id="4411"/>
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<skill level="16" id="4412"/>
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<skill level="16" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="14" id="4416"/>
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</skills>
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</npc>
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