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l2jserver2/data/templates/npc/guard/31986-Erstack.xml
Rogiel 08adecd6a0 Add XML validation for templates
This commit adds an XSD file for each template type to that validation
can take place. If there is any error in XML files, it can be easily
detected by reading the error in the validation log.
2011-09-19 00:22:23 -03:00

63 lines
3.6 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="31986" xsi:schemaLocation="npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
<info aggressive="false" targetable="true" attackable="true">
<name display="true" send="false">Erstack</name>
<title send="false">Guard</title>
<level>80</level>
<race>HUMAN</race>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="628" righthand="126"/>
<collision heigth="23.5" radius="8.0"/>
</info>
<talk default="default">
<chat id="2"><![CDATA[<html><body>Guard Erstack:<br>
The shallow graves of exiled Tribal Chiefts! Most of those chiefs were murdered, but death could not contain their vengeful fury!<br>
What? ...The Immortal Plateau? Who cares about Orcish tombs, anyway. A tomb's a tomb, right? We'll all get one eventually! Gah, it's cold! I just want a swig of Kofporch and my bed!<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Guard Erstack:<br>
Hmm, how to explain it.... Basically, the ruins are haunted! At one time it was a thriving Orcish city, but now it's just a shell of its former self. Only inhabitants you'll find out there are evil spirits and insects! They say that if you bury a bottle of liquor under the ruins, you'll get an amazing Kofporch! I've heard there's even an old Kofporch jug buried under the Beacon Mound of Pa'agrio! If I could have a glass of that, I'd die a warm and happy man!<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Guard Erstack:<br>
Brrr! It's freezing out here! Nothing like a mug of Kofporch to thicken the blood on a day like this. What? You've never heard of Kofporch? Where've you been, kiddo? Were you born yesterday?<br>
Kofporch is only brewed in a few areas in Schuttgart Territory. The best kinds are then hauled out and left to age in either the<font color="LEVEL"> Den of Evil</font> or the<font color="LEVEL"> Crypts of Disgrace</font>. Dangerous? Sure! But believe you me, no imitation even comes close!<br>
<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Den of Evil."</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">"Tell me about the Crypts of Disgrace."</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="16" id="4410"/>
<skill level="16" id="4411"/>
<skill level="16" id="4412"/>
<skill level="16" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="14" id="4416"/>
</skills>
</npc>