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l2jserver2/data/templates/npc/guard/32192-Falken.xml
Rogiel 08adecd6a0 Add XML validation for templates
This commit adds an XSD file for each template type to that validation
can take place. If there is any error in XML files, it can be easily
detected by reading the error in the validation log.
2011-09-19 00:22:23 -03:00

54 lines
2.3 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="32192" xsi:schemaLocation="npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
<info aggressive="false" targetable="true" attackable="true">
<name display="true" send="false">Falken</name>
<title send="false">Marksman</title>
<level>70</level>
<race>KAMAEL</race>
<sex>MALE</sex>
<stats>
<hp regen="7.5" max="2444.46819"/>
<mp regen="2.7" max="1345.8"/>
<attack critical="8" evasion="0" range="1100">
<physical speed="253.0" damage="688.86373"/>
<magical speed="333.0" damage="470.40463"/>
</attack>
<defense>
<physical value="295.91597"/>
<magical value="216.53847"/>
</defense>
<move walk="39.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item lefthand="0" righthand="9645"/>
<collision heigth="25.0" radius="13.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Marksman Falken:<br>
They say that Soul's Hill is where the souls of Kamael heroes sleep. During an ancient war, Kamael warriors were drivin up to this place where they made their last stand, fighting to the death in order to protect the village below.
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Marksman Falken:<br>
This is<font color="LEVEL"> Soul's Hill</font>. Please enter with an orderly mind.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Soul's Hill.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="11" id="4410"/>
<skill level="11" id="4411"/>
<skill level="11" id="4412"/>
<skill level="11" id="4413"/>
<skill level="2" id="4414"/>
<skill level="9" id="4415"/>
<skill level="25" id="4416"/>
</skills>
</npc>