mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
54 lines
2.3 KiB
XML
54 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="30165" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Ralford</name>
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<title send="false">Trader</title>
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<level>70</level>
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<race>ELVEN</race>
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<sex>FEMALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="24.0" radius="8.0"/>
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</info>
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<talk default="default">
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<chat id="default"><![CDATA[<html><body>Merchant Rapin:<br>
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You look like you've been doing some traveling, eh! Did you pass by the Elven Village? How are things there? Ah, I miss it so much...<br>
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Oh, pardon me for indulging my nostalgia. It is a common failing we Elves have, you know...<br>
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<a action="bypass -h npc_%objectId%_Buy 3016500">Buy/Sell/Refund.</a><br>
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<a action="bypass -h npc_%objectId%_Buy 3016501">Buy supplies.</a><br>
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<a action="bypass -h npc_%objectId%_Buy 3016502">Buy/Sell/Refund Common Items.</a><br>
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<a action="bypass -h npc_%objectId%_TerritoryStatus">View information about the local lord and tax rate.</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="15" id="4416"/>
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</skills>
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</npc>
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