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l2jserver2/data/templates/npc/merchant/31432-Reeya.xml
Rogiel 08adecd6a0 Add XML validation for templates
This commit adds an XSD file for each template type to that validation
can take place. If there is any error in XML files, it can be easily
detected by reading the error in the validation log.
2011-09-19 00:22:23 -03:00

51 lines
2.3 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<npc
controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
id="31432" xsi:schemaLocation="npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
<info aggressive="false" targetable="true" attackable="true">
<name display="true" send="false">Reeya</name>
<title send="false">Blueprint Seller</title>
<level>70</level>
<race>DWARVEN</race>
<sex>FEMALE</sex>
<stats>
<hp regen="7.5" max="2444.46819"/>
<mp regen="2.7" max="1345.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="688.86373"/>
<magical speed="333.0" damage="470.40463"/>
</attack>
<defense>
<physical value="295.91597"/>
<magical value="216.53847"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<collision heigth="18.5" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Blueprint Seller Reeya:<br>
Oh my! Have you seen this blueprint? I never thought of designing a golem this way. It's amazing! The composition is truly artistic. Perfectly symmetrical, simple and flawlessly assembled! An example of top-notch engineering! Definitely the work of a master craftsman! I'll give you a good deal on this one! I'll probably regret this later... You should buy from me while I'm in such a good mood, friend!<br>
<a action="bypass -h npc_%objectId%_Buy 3143200">Buy</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the lord of the manor and what is the tax rate?"</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="11" id="4410"/>
<skill level="11" id="4411"/>
<skill level="11" id="4412"/>
<skill level="11" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="18" id="4416"/>
</skills>
</npc>