mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
55 lines
2.4 KiB
XML
55 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.TeleporterController"
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id="32539" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Gatekeeper of Abyss</name>
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<level>70</level>
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<race>MAGIC_CREATURE</race>
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<sex>FEMALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="1.0" run="1.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="119.0" radius="70.0"/>
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</info>
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<talk default="default">
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<chat id="default"><![CDATA[<html><body>Gatekeeper of the Abyss:<br>
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You sense an icy cold gaze fixed on you from a gigantic structure that seems somehow not quite alive nor dead.<br>
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The only way to enter the <font color="LEVEL">heart of the Seed of Infinity</font> is to pass this Judgment of Silence, which can freeze even the bravest soul. If you are weak and avoid the gaze, you will be <font color="LEVEL">expelled from the Seed of Infinity.</font><br>
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<a action="bypass -h npc_%objectId%_Chat 1">Withstand the gaze.</a><br>
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<a action="bypass -h npc_%objectId%_goto 14001">Avoid the gaze.</a>
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</body></html>]]></chat>
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<chat id="1"><![CDATA[<html><body>Gatekeeper of the Abyss:<br>
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The gaze seems to lose interest and move on from you.<br>
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it appears that no one will be accepted at this time.
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4390"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="1" id="4415"/>
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<skill level="2" id="4416"/>
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</skills>
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</npc>
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