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l2jserver2/src/main/java/com/l2jserver/service/game/character/CharacterService.java
2011-05-22 14:55:54 -03:00

175 lines
5.1 KiB
Java

/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.service.game.character;
import com.l2jserver.model.world.Actor;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.service.Service;
import com.l2jserver.service.game.spawn.AlreadySpawnedServiceException;
import com.l2jserver.service.game.spawn.NotSpawnedServiceException;
import com.l2jserver.service.game.spawn.SpawnPointNotFoundServiceException;
import com.l2jserver.util.dimensional.Coordinate;
import com.l2jserver.util.dimensional.Point;
/**
* This service manages {@link L2Character} instances
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public interface CharacterService extends Service {
/**
* Perform all operations required to this character join the world
*
* @param character
* the character
* @throws SpawnPointNotFoundServiceException
* if the character does not have an spawn point defined
* @throws AlreadySpawnedServiceException
* if the character is already spawned in the world
*/
void enterWorld(L2Character character)
throws SpawnPointNotFoundServiceException,
AlreadySpawnedServiceException;
/**
* Perform all operations required to this character leave the world
*
* @param character
* the character
* @throws NotSpawnedServiceException
* if the object is not spawned in the world
*/
void leaveWorld(L2Character character) throws NotSpawnedServiceException;
/**
* Set the target of this <tt>character</tt>
*
* @param character
* the character
* @param actor
* the targeted actor
* @throws CannotSetTargetServiceException
* if target cannot be set
*/
void target(L2Character character, Actor actor)
throws CannotSetTargetServiceException;
/**
* Attacks with the given <tt>character</tt> the <tt>target</tt>
*
* @param character
* the character
* @param target
* the target
* @throws CannotSetTargetServiceException
* if target cannot be set
* @throws ActorIsNotAttackableServiceException
* if the target is not attackable
*/
void attack(L2Character character, Actor target)
throws CannotSetTargetServiceException,
ActorIsNotAttackableServiceException;
/**
* Informs that an given <tt>character</tt> is appearing in the world.
* <p>
* This is normally called after an teleport.
*
* @param character
* the character
*/
void appearing(L2Character character);
/**
* Jails the given <tt>character</tt> for <tt>time</tt> seconds.
*
* @param character
* the character
* @param time
* the jail time, in seconds
* @param reason
* the jail reason
* @throws CharacterInJailServiceException
* if the character is already in jail
*/
void jail(L2Character character, long time, String reason)
throws CharacterInJailServiceException;
/**
* Unjails the given <tt>character</tt>
*
* @param character
* the character to be unjailed
* @throws CharacterNotInJailServiceException
* if character is not in jail
*/
void unjail(L2Character character)
throws CharacterNotInJailServiceException;
/**
* Moves the given <tt>character</tt> to <tt>coordinate</tt>
*
* @param character
* the character
* @param coordinate
* the coordinate
*/
void move(L2Character character, Coordinate coordinate);
/**
* Validates the position of an character
*
* @param character
* the character
* @param point
* the validated point
*/
void validate(L2Character character, Point point);
/**
* Called when received the validation of the position of an character
*
* @param character
* the character
* @param point
* the validated point
*/
void receivedValidation(L2Character character, Point point);
/**
* Set the character to walking mode
*
* @param character
* the character
* @throws CharacterAlreadyWalkingServiceException
* if the character is already walking
*/
void walk(L2Character character)
throws CharacterAlreadyWalkingServiceException;
/**
* Set the character to run mode
*
* @param character
* the character
* @throws CharacterAlreadyRunningServiceException
* if the character is already running
*/
void run(L2Character character)
throws CharacterAlreadyRunningServiceException;
}