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l2jserver2/data/templates/npc/32744-Johnny.xml
2011-05-25 13:54:59 -03:00

34 lines
1.5 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<npc type="" id="32744" xsi:schemaLocation="npc ../npc.xsd"
xsi:noNamespaceSchemaLocation="npc" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<info aggressive="false" targetable="true" attackable="false">
<name display="true" send="false">Johnny</name>
<title send="false">Chief Investigator</title>
<level>80</level>
<sex>MALE</sex>
<stats>
<hp regen="8.5" max="3290.11306877694"/>
<mp regen="3.0" max="1674.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="970.53755"/>
<magical speed="333.0" damage="662.75133"/>
</attack>
<defense>
<physical value="341.375"/>
<magical value="249.80341"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<collision heigth="23.0" radius="8.0"/>
</info>
<talk default="default">
<chat id="default"><![CDATA[<html><body>Chief Investigator Johnny:<br>
Be careful 'round here. A fellow gets lost when they wander around alone. And when a fellow gets lost, bad things can happen. Get my drift? You look tough, though - maybe you have what it takes to make it out here.<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>]]></chat>
</talk>
</npc>