mirror of
https://github.com/Rogiel/l2jserver2
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75 lines
2.5 KiB
Java
75 lines
2.5 KiB
Java
/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package script.template.actor.character;
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import com.google.inject.Inject;
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import com.l2jserver.model.id.template.CharacterTemplateID;
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import com.l2jserver.model.id.template.factory.CharacterTemplateIDFactory;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.character.CharacterClass;
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import com.l2jserver.util.dimensional.Point;
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public class DreadnoughtTemplate extends WarlordTemplate {
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@Inject
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public DreadnoughtTemplate(CharacterTemplateIDFactory factory) {
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super(factory.createID(CharacterClass.DREADNOUGHT.id),
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CharacterClass.DREADNOUGHT,
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// ATTRIBUTES
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21,// INT
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40,// STR
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43,// CON
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25,// MEN
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30,// DEX
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11,// WIT
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4,// physical attack
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6,// magical attack
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80,// physical def
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41,// magical def
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300,// attack speed
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333,// cast speed
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33,// accuracy
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44,// critical
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33,// evasion
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115,// move speed
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81900,// max inventory weight
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false,// can craft
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Point.fromXYZ(-71338, 258271, -3104)// spawn location
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);
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}
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protected DreadnoughtTemplate(CharacterTemplateID id,
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CharacterClass characterClass, int intelligence, int strength,
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int concentration, int mentality, int dexterity, int witness,
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int physicalAttack, int magicalAttack, int physicalDefense,
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int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
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int criticalChance, int evasionChance, int moveSpeed,
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int maxWeigth, boolean craft, Point spawnLocation) {
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super(id, characterClass, intelligence, strength, concentration,
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mentality, dexterity, witness, physicalAttack, magicalAttack,
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physicalDefense, magicalDefense, attackSpeed, castSpeed,
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accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
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craft, spawnLocation);
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}
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@Override
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public L2Character create() {
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final L2Character character = super.create();
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// TODO register skills
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return character;
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}
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}
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