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l2jserver2/src/main/java/com/l2jserver/model/game/Shortcut.java
Rogiel 665e82c97a Clean up in the entire source code
Major clean up in the source code reformatting it and organizing
imports.
2011-09-16 13:58:41 -03:00

325 lines
6.1 KiB
Java

/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.model.game;
import com.l2jserver.model.AbstractModel;
import com.l2jserver.model.id.ShortcutID;
import com.l2jserver.model.id.object.CharacterID;
import com.l2jserver.model.id.object.ItemID;
import com.l2jserver.model.id.template.SkillTemplateID;
import com.l2jserver.model.world.L2Character;
/**
* An shortcut in Lineage II game interface
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class Shortcut extends AbstractModel<ShortcutID> {
/**
* The character id
*/
private final CharacterID characterID;
/**
* The shortcut skill id (only if <tt>type</tt> is
* {@link ShortcutType#SKILL})
*/
private SkillTemplateID skillID;
/**
* The shortcut item id (only if <tt>type</tt> is {@link ShortcutType#ITEM})
*/
private ItemID itemID;
/**
* The shortcut slot (0 - 11 = 12 slots/page)
*/
private int slot;
/**
* The shortcut page (0-3 = 4 pages)
*/
private int page;
/**
* The shortcut type
*/
private ShortcutType type;
/**
* Enum with all shortcut types supported
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public enum ShortcutType {
/**
* Item shortcut
*/
ITEM(1),
/**
* Skill shortcut
*/
SKILL(2),
/**
* Social action shortcut
*/
ACTION(3),
/**
* Macro shortcut
*/
MACRO(4),
/**
* Recipe shortcut
*/
RECIPE(5),
/**
* Bookmark shortcut
*/
TPBOOKMARK(6);
/**
* The shortcut type id
*/
public final int id;
/**
* @param id
* the numeric id
*/
ShortcutType(int id) {
this.id = id;
}
/**
*
* @param id
* the type id
* @return the {@link ShortcutType}
*/
public static ShortcutType fromID(int id) {
for (final ShortcutType shortcut : values()) {
if (shortcut.id == id)
return shortcut;
}
return null;
}
}
/**
* The skill level (only if <tt>type</tt> is {@link ShortcutType#SKILL})
*/
private int level;
/**
* unknown!
*/
private int characterType;
/**
* Creates a new instance
*
* @param characterID
* the character id
*/
public Shortcut(CharacterID characterID) {
this.characterID = characterID;
}
/**
* Creates a new Item Shortcut
*
* @param characterID
* the character id
* @param itemID
* the item id
* @param characterType
* the character type
*/
public Shortcut(CharacterID characterID, ItemID itemID, int characterType) {
this.type = ShortcutType.ITEM;
this.characterID = characterID;
this.itemID = itemID;
this.characterType = characterType;
}
/**
* Creates a new Skill Shortcut
*
* @param characterID
* the character id
* @param skillID
* the skill id
* @param level
* the skill level
* @param characterType
* the character type
*/
public Shortcut(CharacterID characterID, SkillTemplateID skillID,
int level, int characterType) {
this.type = ShortcutType.SKILL;
this.characterID = characterID;
this.skillID = skillID;
this.level = level;
this.characterType = characterType;
}
/**
* Creates another type of shortcut
*
* @param characterID
* the character id
* @param type
* the shortcut type
* @param slot
* the shortcut slot
* @param page
* the shortcut page
* @param characterType
* the character type
*/
public Shortcut(CharacterID characterID, ShortcutType type, int slot,
int page, int characterType) {
this.characterID = characterID;
this.slot = slot;
this.page = page;
this.type = type;
this.characterType = characterType;
}
/**
* @return the skillID
*/
public SkillTemplateID getSkillID() {
return skillID;
}
/**
* @param skillID
* the skillID to set
*/
public void setSkillID(SkillTemplateID skillID) {
desireUpdate();
this.skillID = skillID;
}
/**
* @return the itemID
*/
public ItemID getItemID() {
return itemID;
}
/**
* @param itemID
* the itemID to set
*/
public void setItemID(ItemID itemID) {
desireUpdate();
this.itemID = itemID;
}
/**
* @return the slot
*/
public int getSlot() {
return slot;
}
/**
* @param slot
* the slot to set
*/
public void setSlot(int slot) {
desireUpdate();
this.slot = slot;
}
/**
* @return the page
*/
public int getPage() {
return page;
}
/**
* @param page
* the page to set
*/
public void setPage(int page) {
desireUpdate();
this.page = page;
}
/**
* @return the type
*/
public ShortcutType getType() {
return type;
}
/**
* @param type
* the type to set
*/
public void setType(ShortcutType type) {
desireUpdate();
this.type = type;
}
/**
* @return the level
*/
public int getLevel() {
return level;
}
/**
* @param level
* the level to set
*/
public void setLevel(int level) {
desireUpdate();
this.level = level;
}
/**
* @return the characterType
*/
public int getCharacterType() {
return characterType;
}
/**
* @param characterType
* the characterType to set
*/
public void setCharacterType(int characterType) {
desireUpdate();
this.characterType = characterType;
}
/**
* @return the character id
*/
public CharacterID getCharacterID() {
return characterID;
}
/**
* @return the character
*/
public L2Character getCharacter() {
return characterID.getObject();
}
}