mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-08 00:13:11 +00:00
325 lines
6.1 KiB
Java
325 lines
6.1 KiB
Java
/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.model.game;
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import com.l2jserver.model.AbstractModel;
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import com.l2jserver.model.id.ShortcutID;
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import com.l2jserver.model.id.object.CharacterID;
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import com.l2jserver.model.id.object.ItemID;
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import com.l2jserver.model.id.template.SkillTemplateID;
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import com.l2jserver.model.world.L2Character;
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/**
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* An shortcut in Lineage II game interface
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class Shortcut extends AbstractModel<ShortcutID> {
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/**
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* The character id
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*/
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private final CharacterID characterID;
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/**
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* The shortcut skill id (only if <tt>type</tt> is
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* {@link ShortcutType#SKILL})
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*/
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private SkillTemplateID skillID;
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/**
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* The shortcut item id (only if <tt>type</tt> is {@link ShortcutType#ITEM})
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*/
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private ItemID itemID;
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/**
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* The shortcut slot (0 - 11 = 12 slots/page)
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*/
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private int slot;
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/**
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* The shortcut page (0-3 = 4 pages)
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*/
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private int page;
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/**
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* The shortcut type
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*/
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private ShortcutType type;
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/**
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* Enum with all shortcut types supported
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public enum ShortcutType {
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/**
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* Item shortcut
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*/
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ITEM(1),
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/**
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* Skill shortcut
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*/
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SKILL(2),
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/**
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* Social action shortcut
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*/
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ACTION(3),
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/**
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* Macro shortcut
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*/
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MACRO(4),
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/**
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* Recipe shortcut
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*/
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RECIPE(5),
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/**
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* Bookmark shortcut
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*/
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TPBOOKMARK(6);
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/**
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* The shortcut type id
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*/
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public final int id;
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/**
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* @param id
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* the numeric id
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*/
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ShortcutType(int id) {
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this.id = id;
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}
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/**
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*
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* @param id
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* the type id
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* @return the {@link ShortcutType}
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*/
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public static ShortcutType fromID(int id) {
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for (final ShortcutType shortcut : values()) {
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if (shortcut.id == id)
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return shortcut;
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}
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return null;
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}
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}
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/**
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* The skill level (only if <tt>type</tt> is {@link ShortcutType#SKILL})
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*/
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private int level;
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/**
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* unknown!
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*/
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private int characterType;
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/**
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* Creates a new instance
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*
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* @param characterID
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* the character id
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*/
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public Shortcut(CharacterID characterID) {
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this.characterID = characterID;
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}
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/**
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* Creates a new Item Shortcut
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*
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* @param characterID
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* the character id
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* @param itemID
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* the item id
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* @param characterType
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* the character type
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*/
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public Shortcut(CharacterID characterID, ItemID itemID, int characterType) {
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this.type = ShortcutType.ITEM;
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this.characterID = characterID;
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this.itemID = itemID;
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this.characterType = characterType;
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}
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/**
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* Creates a new Skill Shortcut
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*
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* @param characterID
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* the character id
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* @param skillID
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* the skill id
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* @param level
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* the skill level
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* @param characterType
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* the character type
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*/
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public Shortcut(CharacterID characterID, SkillTemplateID skillID,
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int level, int characterType) {
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this.type = ShortcutType.SKILL;
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this.characterID = characterID;
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this.skillID = skillID;
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this.level = level;
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this.characterType = characterType;
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}
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/**
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* Creates another type of shortcut
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*
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* @param characterID
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* the character id
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* @param type
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* the shortcut type
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* @param slot
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* the shortcut slot
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* @param page
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* the shortcut page
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* @param characterType
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* the character type
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*/
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public Shortcut(CharacterID characterID, ShortcutType type, int slot,
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int page, int characterType) {
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this.characterID = characterID;
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this.slot = slot;
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this.page = page;
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this.type = type;
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this.characterType = characterType;
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}
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/**
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* @return the skillID
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*/
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public SkillTemplateID getSkillID() {
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return skillID;
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}
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/**
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* @param skillID
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* the skillID to set
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*/
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public void setSkillID(SkillTemplateID skillID) {
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desireUpdate();
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this.skillID = skillID;
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}
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/**
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* @return the itemID
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*/
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public ItemID getItemID() {
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return itemID;
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}
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/**
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* @param itemID
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* the itemID to set
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*/
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public void setItemID(ItemID itemID) {
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desireUpdate();
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this.itemID = itemID;
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}
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/**
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* @return the slot
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*/
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public int getSlot() {
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return slot;
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}
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/**
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* @param slot
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* the slot to set
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*/
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public void setSlot(int slot) {
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desireUpdate();
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this.slot = slot;
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}
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/**
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* @return the page
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*/
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public int getPage() {
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return page;
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}
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/**
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* @param page
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* the page to set
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*/
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public void setPage(int page) {
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desireUpdate();
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this.page = page;
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}
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/**
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* @return the type
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*/
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public ShortcutType getType() {
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return type;
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}
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/**
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* @param type
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* the type to set
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*/
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public void setType(ShortcutType type) {
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desireUpdate();
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this.type = type;
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}
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/**
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* @return the level
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*/
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public int getLevel() {
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return level;
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}
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/**
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* @param level
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* the level to set
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*/
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public void setLevel(int level) {
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desireUpdate();
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this.level = level;
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}
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/**
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* @return the characterType
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*/
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public int getCharacterType() {
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return characterType;
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}
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/**
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* @param characterType
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* the characterType to set
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*/
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public void setCharacterType(int characterType) {
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desireUpdate();
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this.characterType = characterType;
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}
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/**
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* @return the character id
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*/
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public CharacterID getCharacterID() {
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return characterID;
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}
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/**
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* @return the character
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*/
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public L2Character getCharacter() {
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return characterID.getObject();
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}
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}
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