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l2jserver2/data/script/template/script/template/actor/character/ElvenKnightTemplate.java
2011-05-23 01:23:41 -03:00

69 lines
2.3 KiB
Java

/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package script.template.actor.character;
import com.google.inject.Inject;
import com.l2jserver.model.id.template.CharacterTemplateID;
import com.l2jserver.model.id.template.provider.CharacterTemplateIDProvider;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.character.CharacterClass;
import com.l2jserver.util.dimensional.Point;
public class ElvenKnightTemplate extends ElvenFighterTemplate {
@Inject
public ElvenKnightTemplate(CharacterTemplateIDProvider provider) {
super(provider.createID(CharacterClass.ELVEN_KNIGHT.id),
CharacterClass.ELVEN_KNIGHT, Point.fromXYZ(45978, 41196, -3440));
// ATTRIBUTES
attributes.intelligence = 23;
attributes.strength = 36;
attributes.concentration = 36;
attributes.mentality = 26;
attributes.dexterity = 35;
attributes.witness = 14;
attributes.physicalAttack = 4;
attributes.magicalAttack = 6;
attributes.physicalDefense = 80;
attributes.magicalDefense = 41;
attributes.attackSpeed = 300;
attributes.castSpeed = 333;
attributes.accuracy = 36;
attributes.criticalChance = 46;
attributes.evasionChance = 36;
attributes.runSpeed = 125;
attributes.maxWeigth = 73000;
attributes.craft = false;
this.maleCollisionRadius = 7.5;
this.maleCollisionHeight = 24.0;
this.femaleCollisionRadius = 7.5;
this.femaleCollisionHeight = 23.0;
}
protected ElvenKnightTemplate(CharacterTemplateID id,
CharacterClass characterClass, Point spawnLocation) {
super(id, characterClass, spawnLocation);
}
@Override
public L2Character create() {
final L2Character character = super.create();
// TODO register skills
return character;
}
}