mirror of
https://github.com/Rogiel/l2jserver2
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55 lines
2.6 KiB
XML
55 lines
2.6 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<template:npc
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controller="com.l2jserver.model.world.npc.controller.BaseNPCController"
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id="32104" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Vervato</name>
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<level>70</level>
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<race>HUMANOID</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="60.0" run="100.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="33.0" radius="25.0"/>
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</info>
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<talk default="default">
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<chat id="1"><![CDATA[<html><body>Vervato:<br>
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The corpse wasn't revived! This means that no one in your party is dead. Why did you ask me to revive a corpse without knowing that?!<br>
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You have caused me to waste both my time and my energy. Fool! Next time, make sure that someone in your party is actually dead before coming to see me.
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</body></html>]]></chat>
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<chat id="default"><![CDATA[<html><body>Vervato:<br>
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I am Vervato! It is my sacred task to cheat death and revive fallen comrades whose spirits are ready to depart for the dark nether regions.<br>
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My magic is more powerful than even that of the sorcerers of the Elroki tribe; I am the greatest corpse summoner of them all!<br>
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But remember that summoning a corpse is only possible if there is a corpse... and, of course, the requisite fee.<br>
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<a action="bypass -h npc_%objectId%_Chat 1">Revive a corpse (2000000 Adena).</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
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</body></html> ]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="6" id="4416"/>
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</skills>
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</template:npc>
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