mirror of
https://github.com/Rogiel/l2jserver2
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This commit modularizes the maven project into several modules: - l2jserver2-common: common sources for both login and gameserver - l2jserver2-gameserver: the game server - l2jserver2-loginserver: the login server - l2jserver2-tools: refactored src/tools/java soure folder
53 lines
2.2 KiB
XML
53 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="32137" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Sucrete</name>
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<title send="false">Marksman</title>
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<level>80</level>
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<race>KAMAEL</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="8.5" max="3290.11306877694"/>
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<mp regen="3.0" max="1674.8"/>
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<attack critical="8" evasion="0" range="1100">
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<physical speed="253.0" damage="970.53755"/>
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<magical speed="333.0" damage="662.75133"/>
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</attack>
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<defense>
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<physical value="341.375"/>
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<magical value="249.80341"/>
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</defense>
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<move walk="39.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<item lefthand="0" righthand="9645"/>
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<collision heigth="25.0" radius="13.0"/>
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</info>
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<talk default="default">
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<chat id="default"><![CDATA[<html><body>Marksman Sucrete<br>
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Like sunlight bursting through a bank of clouds, <br>
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I hope that great power is within you... <br>
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This is the Grotto of the Soul, the origin of all Kamael, where our history began. When you fully realize what this means, you will better understand our role in the destiny of the world. <br>
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<a action="bypass -h npc_%objectId%_TerritoryStatus">See information on permanent residence and tax rates.</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="16" id="4410"/>
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<skill level="16" id="4411"/>
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<skill level="16" id="4412"/>
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<skill level="16" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="9" id="4415"/>
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<skill level="25" id="4416"/>
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</skills>
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</npc>
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