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l2jserver2/l2jserver2-gameserver/data/template/npc/32104-Vervato.xml

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XML

<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.impl.SimpleNPCController"
id="32104" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="false" targetable="true" attackable="true">
<name display="true" send="false">Vervato</name>
<level>70</level>
<race>HUMANOID</race>
<sex>MALE</sex>
<stats>
<hp regen="7.5" max="2444.46819"/>
<mp regen="2.7" max="1345.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="688.86373"/>
<magical speed="333.0" damage="470.40463"/>
</attack>
<defense>
<physical value="295.91597"/>
<magical value="216.53847"/>
</defense>
<move walk="60.0" run="100.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<collision heigth="33.0" radius="25.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Vervato:<br>
The corpse wasn't revived! This means that no one in your party is dead. Why did you ask me to revive a corpse without knowing that?!<br>
You have caused me to waste both my time and my energy. Fool! Next time, make sure that someone in your party is actually dead before coming to see me.
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Vervato:<br>
I am Vervato! It is my sacred task to cheat death and revive fallen comrades whose spirits are ready to depart for the dark nether regions.<br>
My magic is more powerful than even that of the sorcerers of the Elroki tribe; I am the greatest corpse summoner of them all!<br>
But remember that summoning a corpse is only possible if there is a corpse... and, of course, the requisite fee.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Revive a corpse (2000000 Adena).</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
</body></html> ]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="11" id="4410"/>
<skill level="11" id="4411"/>
<skill level="11" id="4412"/>
<skill level="11" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="6" id="4416"/>
</skills>
</template:npc>