mirror of
https://github.com/Rogiel/l2jserver2
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57 lines
2.7 KiB
XML
57 lines
2.7 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<template:npc
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controller="com.l2jserver.model.world.npc.controller.impl.NotImplementedNPCController"
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id="32180" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Kato</name>
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<title send="false">Marksman</title>
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<level>70</level>
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<race>KAMAEL</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="39.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<item leftHand="0" rightHand="9645"/>
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<collision heigth="25.0" radius="13.0"/>
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</info>
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<talk default="default">
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<chat id="1"><![CDATA[<html><body>Marksman Kato:<br>
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The harbor was originally made to allow contact between the Isle of Souls and the mainland.<br>
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Initially, there were many goods that flowed through here, but no ships come here now. It is better, you see, for the adventurers who come here to use the gatekeeper's side. <br>
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If you go there, I'm sure you will find a gatekeeper preparing to go to the mainland.
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</body></html>]]></chat>
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<chat id="default"><![CDATA[<html><body>Marksman Kato:<br>
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Yes, this is Kamael Village. If you go back the way you came,<font color="LEVEL">you will pass Mimir's Forest</font> and arrive at the <font color="LEVEL">harbor.</font> You should also pass Nornil's Cave.<br>
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<a action="bypass -h npc_%objectId%_Chat 1">Ask about the harbor.</a><br>
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<a action="bypass -h npc_%objectId%_TerritoryStatus">See information on permanent residence and tax rates.</a><br>
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<a action="bypass -h npc_%objectId%_Quest"> Quest.</a>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="25" id="4416"/>
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</skills>
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</template:npc>
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