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l2jserver2/l2jserver2-gameserver/data/template/npc/guard/32180-Kato.xml

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XML

<?xml version="1.0" encoding="UTF-8"?>
<template:npc
controller="com.l2jserver.model.world.npc.controller.impl.NotImplementedNPCController"
id="32180" xsi:schemaLocation="http://schemas.l2jserver2.com/npc ../../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:template="http://schemas.l2jserver2.com/npc">
<info aggressive="false" targetable="true" attackable="true">
<name display="true" send="false">Kato</name>
<title send="false">Marksman</title>
<level>70</level>
<race>KAMAEL</race>
<sex>MALE</sex>
<stats>
<hp regen="7.5" max="2444.46819"/>
<mp regen="2.7" max="1345.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="688.86373"/>
<magical speed="333.0" damage="470.40463"/>
</attack>
<defense>
<physical value="295.91597"/>
<magical value="216.53847"/>
</defense>
<move walk="39.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<item leftHand="0" rightHand="9645"/>
<collision heigth="25.0" radius="13.0"/>
</info>
<talk default="default">
<chat id="1"><![CDATA[<html><body>Marksman Kato:<br>
The harbor was originally made to allow contact between the Isle of Souls and the mainland.<br>
Initially, there were many goods that flowed through here, but no ships come here now. It is better, you see, for the adventurers who come here to use the gatekeeper's side. <br>
If you go there, I'm sure you will find a gatekeeper preparing to go to the mainland.
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Marksman Kato:<br>
Yes, this is Kamael Village. If you go back the way you came,<font color="LEVEL">you will pass Mimir's Forest</font> and arrive at the <font color="LEVEL">harbor.</font> You should also pass Nornil's Cave.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the harbor.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See information on permanent residence and tax rates.</a><br>
<a action="bypass -h npc_%objectId%_Quest"> Quest.</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="11" id="4410"/>
<skill level="11" id="4411"/>
<skill level="11" id="4412"/>
<skill level="11" id="4413"/>
<skill level="2" id="4414"/>
<skill level="3" id="4415"/>
<skill level="25" id="4416"/>
</skills>
</template:npc>