mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
75 lines
4.3 KiB
XML
75 lines
4.3 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="30298" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Pinter</name>
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<title send="false">Blacksmith</title>
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<level>70</level>
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<race>DWARVEN</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<item lefthand="0" righthand="89"/>
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<collision heigth="16.5" radius="7.0"/>
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</info>
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<talk default="default">
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<chat id="1"><![CDATA[<html><body>Blacksmith Pinter:<br>
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Welcome! What can I do for you this fine day? Go ahead, ask me anything. I'm a 3rd-generation blacksmith and a proud Dwarf. In fact, I'll wager my shop that you won't find another Dwarf in these parts with a fuller beard! Ha! I will tell you in all humility, though, that I am a master of my profession. I'm sure there is nothing beyond my skills.<br>
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<a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Craft Dualsword.</a><br>
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<a action="bypass -h npc_%objectId%_Link common/crafting_01.htm">Make item.</a><br>
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<a action="bypass -h npc_%objectId%_exc_multisell 1002">Break the seal on B-Grade gloves and boots.</a><br>
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<a action="bypass -h npc_%objectId%_exc_multisell 1003">Reseal the unsealed B-Grade gloves and boots.</a><br>
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<a action="bypass -h npc_%objectId%_Link common/augmentation_01.htm">Augment item.</a><br>
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<a action="bypass -h npc_%objectId%_Link common/augmentation_02.htm">Cancel item augmentation.</a><br>
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<a action="bypass -h npc_%objectId%_multisell 620">Purchase Academy equipment.</a><br>
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<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br>
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<a action="bypass -h npc_%objectId%_TerritoryStatus">View information about the local lord and tax rate.</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
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</body></html>]]></chat>
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<chat id="noteach"><![CDATA[<html><body>Blacksmith Pinter:<br>
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Hmm, I cannot teach you. I only teach Dwarf Fighters and Artisans. Screw your head on straight and go find the right Master for you.
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</body></html>]]></chat>
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<chat id="default"><![CDATA[<html><body>Blacksmith Pinter:<br>
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Welcome! Why have you come here to see me? Ask me anything. This is my family business. If you have a problem, I'm sure we can solve it.<br>
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<a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Craft a Dualsword.</a><br>
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<a action="bypass -h npc_%objectId%_Link common/crafting_01.htm">Craft an item.</a><br>
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<a action="bypass -h npc_%objectId%_exc_multisell 1002">Release the seal on B-grade gloves and boots.</a><br>
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<a action="bypass -h npc_%objectId%_exc_multisell 1003">Reseal B-grade gloves and boots.</a><br>
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<a action="bypass -h npc_%objectId%_Link common/augmentation_01.htm">Smelt an item.</a><br>
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<a action="bypass -h npc_%objectId%_Link common/augmentation_02.htm">Cancel smelting.</a><br>
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<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br>
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<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br>
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<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="18" id="4416"/>
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</skills>
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</npc>
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