mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
63 lines
3.2 KiB
XML
63 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="31960" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Buryun</name>
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<title send="false">Blacksmith</title>
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<level>70</level>
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<race>DWARVEN</race>
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<sex>FEMALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<item lefthand="0" righthand="87"/>
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<collision heigth="17.5" radius="8.0"/>
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</info>
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<talk default="default">
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<chat id="default"><![CDATA[<html><body>Blacksmith Buryun:<br>
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Welcome! Ah, I just finished repairing this claymore and was about to begin crafting new dagger design, so you caught me at a good time. Is there anything in particular you're looking for? Perhaps just a simple boot or glove repair?<br>
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<a action="bypass -h npc_%objectId%_Link common/duals_03.htm">Craft a Dualsword.</a><br>
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<a action="bypass -h npc_%objectId%_Link common/weapon_sa_01.htm">Bestow a special ability on a weapon.</a><br>
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<a action="bypass -h npc_%objectId%_Link common/crafting_01.htm">Craft an item.</a><br>
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<a action="bypass -h npc_%objectId%_exc_multisell 1002">Release the seal on B-grade gloves and boots.</a><br>
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<a action="bypass -h npc_%objectId%_exc_multisell 1003">Reseal B-grade gloves and boots.</a><br>
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<a action="bypass -h npc_%objectId%_Link common/augmentation_01.htm">Smelt an item.</a><br>
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<a action="bypass -h npc_%objectId%_Link common/augmentation_02.htm">Cancel smelting.</a><br>
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<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br>
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<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br>
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<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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</body></html>]]></chat>
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<chat id="noteach"><![CDATA[<html><body>Blacksmith Byron:<br>
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Ah, yes, Dwarves are very adept. But then again, a single Dwarf can't do everything! You'll have to learn that skill somewhere else.
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="1" id="4415"/>
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<skill level="18" id="4416"/>
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</skills>
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</npc>
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