mirror of
https://github.com/Rogiel/l2jserver2
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This commit adds an XSD file for each template type to that validation can take place. If there is any error in XML files, it can be easily detected by reading the error in the validation log.
55 lines
2.4 KiB
XML
55 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="32198" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Gobie</name>
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<title send="false">Master</title>
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<level>70</level>
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<race>KAMAEL</race>
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<sex>FEMALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="24.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<item lefthand="0" righthand="9644"/>
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<collision heigth="23.0" radius="12.0"/>
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</info>
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<talk default="default">
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<chat id="default"><![CDATA[<html><body>Master Gobie:<br>
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Greetings! As past, present and future are connected by the strands of destiny, our meeting must have been foreordained. We disregard destiny at our peril, so let us embrace this moment. How may we be of service to each other?<br>
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<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br>
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<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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</body></html>]]></chat>
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<chat id="noteach"><![CDATA[<html><body>Master Gobie:<br>
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Our destinies are crossed. I am not sure that I have enough talent and ability to help you. I think you'd best look elsewhere...
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="1" id="4415"/>
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<skill level="25" id="4416"/>
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</skills>
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</npc>
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